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Hecklehounds

Adversary overview

Gaunt, dog-shaped skeletal forms with pale human faces stretched into menacing grins.

These twisted creatures were cruel and mocking in their mortal lives. Risen from the dead but those who silently cursed them, their bodies have become lean, dog-like skeletal forms with human faces twisted in wicked smiles. They roam in packs, snickering and growling, hunting anyone who dares cross their path.

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
6
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2d6+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Pack Mockery

    If two or more Hecklehounds are within Very Close range of each other, they gain Advantage on attack rolls as their jibes and taunts play off each other.

Actions

  • Biting Wit
    stress 1

    The hound marks a Stress to deliver a snapping insult to a target in Far range. Make a standard attack, if successful the target takes 2d6+4 magic damage, and becomes Vulnerable.

Reactions

  • Snickerstep

    When a Hecklehound is missed by an attack, the hound slips into the attacker’s shadow and reappears anywhere within Close range, taunting the attacker. The attacker makes a Presence Reaction Roll, marking 1 Stress if they fail.

Motives & tactics

Hunt Mock Feed on attention

Experiences

Hecklehounds

Tier 2 skulk

Gaunt, dog-shaped skeletal forms with pale human faces stretched into menacing grins.

Motives & Tactics: Hunt, Mock, Feed on attention

Difficulty: 13 | Thresholds: 10/18 | HP: 6 | Stress: 4

ATK: +3 | Bite: Melee | 2d6+4 Physical

Experience: —

HP:

STRESS:

Features

Pack Mockery - Passive: If two or more Hecklehounds are within Very Close range of each other, they gain Advantage on attack rolls as their jibes and taunts play off each other.
Snickerstep - Reaction: When a Hecklehound is missed by an attack, the hound slips into the attacker’s shadow and reappears anywhere within Close range, taunting the attacker. The attacker makes a Presence Reaction Roll, marking 1 Stress if they fail.
Biting Wit - Action: The hound marks a Stress to deliver a snapping insult to a target in Far range. Make a standard attack, if successful the target takes 2d6+4 magic damage, and becomes Vulnerable.

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