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Hilltop Justiciar

Adversaries Designed by Esteban Quito • Art by Gem Ini

Adversary overview

A Devoted Knight to the Valor God. The ultimate Seraph in both Devotion and Power.

For the Five Banners Burning campaign. Hilltop elite warrior dedicated to the God of Valor. This adversary combines both subclasses of the Seraph and wields its holy power in the name of its God (or those wretched enough to bring their body back from the dead).

Stat block

Tier
3
Type
Bruiser
Difficulty
19
HP
8
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
16
Major Damage — Mark 2 HP Major
Mark 2 HP
36
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Mace of Justice
Range: Melee
Damage: 3d8+5
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Wings of Light
    fear 1

    You can fly. Spend a Fear to deal an additional 1d8 of damage with your Spirit Weapon ability.

  • Life Support
    stress 1

    Spend 1 stress to heal a hit point to an adversary within Close range.

Actions

  • Spirit Weapon
    stress 1

    Mark a Stress to have an equipped weapon with a range of Melee or Very Close, it can fly from your hand to attack an adversary within Close range and then return to you. Additionally when you roll damage using your “Spirit Weapon” feature, if any of the die results match, double the value of each matching die.

Reactions

Motives & tactics

Devotion Flight and Smite tactics

Experiences

  • In the Grace of Tarnis +4

Hilltop Justiciar

Tier 3 bruiser

A Devoted Knight to the Valor God. The ultimate Seraph in both Devotion and Power.

Motives & Tactics: Devotion, Flight and Smite tactics

Difficulty: 19 | Thresholds: 16/36 | HP: 8 | Stress: 6

ATK: +4 | Mace of Justice: Melee | 3d8+5 Physical

Experience: In the Grace of Tarnis +4

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Spirit Weapon - Action: Mark a Stress to have an equipped weapon with a range of Melee or Very Close, it can fly from your hand to attack an adversary within Close range and then return to you. Additionally when you roll damage using your “Spirit Weapon” feature, if any of the die results match, double the value of each matching die.
Wings of Light - Passive: You can fly. Spend a Fear to deal an additional 1d8 of damage with your Spirit Weapon ability.
Life Support - Passive: Spend 1 stress to heal a hit point to an adversary within Close range.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.