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Hoarder

Adversaries Designed by James Bratten • Art by @johnrubio, Instagram

Adversary overview

A massive, garbage-stained creature lurking within towering piles of refuse. Half buried in her hoard, she protects it with violent fury while vomiting forth smaller horrors that swarm intruders.

From Dungeon Crawler Carl. A massive, garbage-stained creature lurking within towering piles of refuse. Half buried in her hoard, she protects it with violent fury while vomiting forth smaller horrors that swarm intruders.

Stat block

Tier
2
Type
Leader
Difficulty
15
HP
6
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Filthy Slam
Range: Very Close
Damage: 2d10+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Living Garbage Heap

    The Hoarder fights from within a mound of trash.

    While within Very Close range of a garbage pile, the Hoarder has advantage on reaction rolls to resist being moved or knocked down.

Actions

  • Avalanche of Trash
    fear 1

    The Hoarder throws or collapses a pile of garbage. Spend 1 Fear and choose a point within Close range.

    All targets within Very Close range must make an Agility Reaction Roll (15).

    Failure: Take 1d8 physical damage and become Restrained in trash
    Success: Mark a Stress.

  • Cough Up Scatterers
    fear 1

    The Hoarder violently coughs up writhing creatures.

    Spend 1 Fear to summon 1d4 Scatterer minions within Very Close range. These creatures act normally once spotlighted.

  • For the Realm!
    stress 1

    Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.

  • Tactician
    stress 1

    When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

Reactions

  • Burst of Scatterers
    fear 2

    Trigger: The Hoarder marks their last HP.

    Spend 2 Fear. The Hoarder collapses in a disgusting eruption of crawling creatures. All PCs within Close range must make an Instinct Reaction Roll (15) as 2d4 Scatterer minions appear.

    Failure: Mark 2 Stress
    Success: Mark 1 Stress.

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Protect the hoard Overwhelm intruders with minions Lash out violently Weaponize garbage piles

Experiences

  • Trash Savant +2
  • Obsessive Collector +2

Hoarder

Tier 2 leader

A massive, garbage-stained creature lurking within towering piles of refuse. Half buried in her hoard, she protects it with violent fury while vomiting forth smaller horrors that swarm intruders.

Motives & Tactics: Protect the hoard, Overwhelm intruders with minions, Lash out violently, Weaponize garbage piles

Difficulty: 15 | Thresholds: 14 / 26 | HP: 6 | Stress: 5

ATK: +4 | Filthy Slam: Very Close | 2d10+3 Physical

Experience: Trash Savant +2, Obsessive Collector +2

HP:

Stress:

Features

Living Garbage Heap – Passive: The Hoarder fights from within a mound of trash. While within Very Close range of a garbage pile, the Hoarder has advantage on reaction rolls to resist being moved or knocked down.

Avalanche of Trash – Action: The Hoarder throws or collapses a pile of garbage. Spend 1 Fear and choose a point within Close range. All targets within Very Close range must make an Agility Reaction Roll (15). Failure: Take 1d8 physical damage and become Restrained in trash Success: Mark a Stress.

Cough Up Scatterers – Action: The Hoarder violently coughs up writhing creatures. Spend 1 Fear to summon 1d4 Scatterer minions within Very Close range. These creatures act normally once spotlighted.

For the Realm! – Action: Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.

Tactician – Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

Burst of Scatterers – Reaction: Trigger: The Hoarder marks their last HP. Spend 2 Fear. The Hoarder collapses in a disgusting eruption of crawling creatures. All PCs within Close range must make an Instinct Reaction Roll (15) as 2d4 Scatterer minions appear. Failure: Mark 2 Stress Success: Mark 1 Stress.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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