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Horned Serpent

Adversaries Designed by tommydmac

Adversary overview

a twisted monstrosity that combines the deadliest attributes of drakona, firbolgs, and nagas.

These serpents are far more intelligent than they appear. They make for threatening pets or familiars to campaign/arc villains.

Stat block

Tier
2
Type
Bruiser
Difficulty
16
HP
8
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tail Slam
Range: Very Close
Damage: 2d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Terrifying

    When the Serpent makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.

  • Drakonic Scales

    The Serpent is resistant to physical damage.

Actions

  • Venomous Spray
    fear 1

    Spend a Fear to unleash corrosive venom in front of the Serpent. All targets within Close range must make an Agility Reaction roll. Fail: 2d20 direct magic damage and mark one Armor slot (no benefit). Pass: half damage.

  • Neurotoxic Bite
    stress 1

    When you succeed on a standard attack, you can mark a Stress, causing the target to become Poisoned until they clear all HP. While affected by this condition, the target must spend a Hope to act.

Reactions

Motives & tactics

Poison Ambush Terrify

Experiences

  • Quick Reflexes +2
  • Venomous +3

Horned Serpent

Tier 2 bruiser

a twisted monstrosity that combines the deadliest attributes of drakona, firbolgs, and nagas.

Motives & Tactics: Poison, Ambush, Terrify

Difficulty: 16 | Thresholds: 13 / 27 | HP: 8 | Stress: 5

ATK: +4 | Tail Slam: Very Close | 2d10+4 Physical

Experience: Quick Reflexes +2, Venomous +3

HP:

Stress:

Features

Terrifying – Passive: When the Serpent makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.

Drakonic Scales – Passive: The Serpent is resistant to physical damage.

Venomous Spray – Action: Spend a Fear to unleash corrosive venom in front of the Serpent. All targets within Close range must make an Agility Reaction roll. Fail: 2d20 direct magic damage and mark one Armor slot (no benefit). Pass: half damage.

Neurotoxic Bite – Action: When you succeed on a standard attack, you can mark a Stress, causing the target to become Poisoned until they clear all HP. While affected by this condition, the target must spend a Hope to act.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.