Illithid Mind Flayer
Adversary overview
A tall, slender figure in dark, alien robes stands unnaturally still as its face writhes with living tentacles. Its eyes glow faintly with cold intelligence, not emotion, not rage, but calculation. It
Illithids are extensions of the Blind Eternities given form.
They do not hate you. They do not fear you.
They study you.
They believe evolution requires surrender of individuality. They believe free will is an inefficiency.
They are not soldiers. They are shepherds.
And you are livestock.
Encounter recommendations:
Standard encounter (Tier 2 party):
• 1 Mind Flayer
• 1 Eldrazi Scion Swarm
• 2 Intellect Devourers
Hard encounter:
• 1 Mind Flayer
• 2 Scion Swarms
• 1 Devourer Swarm
Boss setup:
• 1 Mind Flayer Commander
• Multiple swarms
• Terrain advantages
Stat block
Standard attack
Features
Passives
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Levitation
The Illithid floats silently.
It ignores terrain and cannot be knocked prone.
Actions
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Mind Break
Target one PC within Far range. They must roll Intellect.
Failure:
• They lose one experience until their next Long Rest
• They mark 2 Stress
• They cannot gain Hope until their next turnSuccess:
They take 1 Stress.
Narrative effect: The Illithid tears pieces of identity, memory, or emotional grounding from the victim.
-
Psionic Dominationfear 2
Spend 2 Fear.
Target must roll Intellect
Failure:
They are Controlled until the end of the party's next turn. The GM may make Fear actions using them.
Success:
They take 1 Stress.
-
Extract Brain
Target must be:
• Vulnerable
OR
• Restrained
OR
• DominatedThey must roll Intellect
Failure:
Take 3d10 Psychic damage.
If this reduces them to 0 HP, they lose an experience and core memory permanently until restored through powerful magic or narrative recovery.
Success:
Mark 2 Stress and break free.
Reactions
-
Psychic Backlashfear 1
When struck in melee, spend 1 Fear.
The attacker takes 2 Stress as their mind floods with alien thoughts and impossible geometry.
Motives & tactics
Experiences
- Ancient Alien Intelligence +4
- Manipulator of Lesser Minds +3
Illithid Mind Flayer
Tier 2 leader
A tall, slender figure in dark, alien robes stands unnaturally still as its face writhes with living tentacles. Its eyes glow faintly with cold intelligence, not emotion, not rage, but calculation. It
Motives & Tactics: —
Difficulty: 14 | Thresholds: 9/18 | HP: 6 | Stress: 7
ATK: +2 | Psychic Lance: Far | 1d10+2 Physical
Experience: Ancient Alien Intelligence +4, Manipulator of Lesser Minds +3
HP:
STRESS:
Features
Illithid Mind Flayer
Illithids are extensions of the Blind Eternities given form.
They do not hate you. They do not fear you.
They study you.
They believe evolution requires surrender of individuality. They believe free will is an inefficiency.
They are not soldiers. They are shepherds.
And you are livestock.
Encounter recommendations:
Standard encounter (Tier 2 party):
• 1 Mind Flayer
• 1 Eldrazi Scion Swarm
• 2 Intellect Devourers
Hard encounter:
• 1 Mind Flayer
• 2 Scion Swarms
• 1 Devourer Swarm
Boss setup:
• 1 Mind Flayer Commander
• Multiple swarms
• Terrain advantages
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Illithid Mind Flayer Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.