Intellect Devourer
Adversary overview
A skittering, brain-like predator with clawed limbs and glistening neural folds, the Intellect Devourer exists to hunt consciousness itself. It does not kill its prey outright. It hollows them. It ste
Intellect Devourers are not frontline combatants. They are psychic assassins deployed ahead of Illithid forces to weaken resistance and harvest identity.
They prefer wounded, isolated, or distracted targets.
They attack quickly, disable prey psychologically, and retreat if threatened.
Use them in groups of 3–6 to create pressure and horror.
They work best alongside:
• Psionic Harvesters
• Mind Flayers
• Illithid-controlled humanoids
Intellect Devourers soften targets by suppressing Experiences, making them easier prey for Illithid domination.
They excel in:
• Ambush encounters
• Horror sequences
• Battlefield chaos
• Civilian massacres
• Stealth infiltration scenes
Stat block
Standard attack
Features
Passives
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Soulless Predator
The Intellect Devourer cannot be reasoned with, frightened, or emotionally influenced.
It automatically succeeds on Presence-based rolls.
Actions
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Memory Consumptionfear 1
Spend a Fear to attack a target within Close range.
On a success:
• Target takes 2d8 magical psychic damage
• Target must roll with Hope
• On failure, one Experience is suppressed until their next Long RestThe GM may instead temporarily remove a specific memory, emotional anchor, or learned skill.
If a target has no remaining Experiences, they become Vulnerable.
Reactions
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Thought Skitterstress 1
When targeted by an attack, mark 1 Stress to instantly move to any point within Close range.
This movement does not provoke reactions.
Motives & tactics
Experiences
- Mind Hunter +2
- Predator of Weak Minds +2
Intellect Devourer
Tier 1 minion
A skittering, brain-like predator with clawed limbs and glistening neural folds, the Intellect Devourer exists to hunt consciousness itself. It does not kill its prey outright. It hollows them. It ste
Motives & Tactics: —
Difficulty: 11 | Thresholds: 1/1 | HP: 1 | Stress: 3
ATK: +1 | Psychic Claws: Melee | 1d8+1 Magical
Experience: Mind Hunter +2, Predator of Weak Minds +2
HP:
STRESS:
Features
Intellect Devourer
Intellect Devourers are not frontline combatants. They are psychic assassins deployed ahead of Illithid forces to weaken resistance and harvest identity.
They prefer wounded, isolated, or distracted targets.
They attack quickly, disable prey psychologically, and retreat if threatened.
Use them in groups of 3–6 to create pressure and horror.
They work best alongside:
• Psionic Harvesters
• Mind Flayers
• Illithid-controlled humanoids
Intellect Devourers soften targets by suppressing Experiences, making them easier prey for Illithid domination.
They excel in:
• Ambush encounters
• Horror sequences
• Battlefield chaos
• Civilian massacres
• Stealth infiltration scenes
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Intellect Devourer Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.