Skip to content

Jigglypuff ((No. 39) Normal/Fairy)

Adversary overview

When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.

Evolves with a Moon Stone.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
3
HP
1
Stress
4
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Pound
Range: Melee
Damage: 2d6+4 Normal Type Damage
Attack Mod: 0
Damage Type: Physical

Features

Passives

Actions

  • Charm
    fear 1

    Spend a Fear to try and charm the target. Make an Attack Roll against a target within Very Close range. On a success, the target's Attack Bonus lowers by 2. This effect stacks and can be done a number of times equal to the Pokémon's Tier. This effect lasts for the battle.

  • Sing

    Once per rest you can make an Attack Roll against all targets within Close range. On a success, the target temporarily falls asleep. While asleep, the target is restrained and is unable to take actions.

  • Leer
    fear 1

    Twice per battle spend a Fear within Very Close range to lower the opponents' Armor by 1 for the duration of the battle.

Reactions

Motives & tactics

Soothe Lull to Sleep

Experiences

Jigglypuff ((No. 39) Normal/Fairy)

Tier 2 standard

When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.

Motives & Tactics: Soothe, Lull to Sleep

Difficulty: 3 | Thresholds: 8/16 | HP: 1 | Stress: 4

ATK: 0 | Pound: Melee | 2d6+4 Normal Type Damage Physical

Experience: —

HP:

STRESS:

Features

Charm - Action: Spend a Fear to try and charm the target. Make an Attack Roll against a target within Very Close range. On a success, the target's Attack Bonus lowers by 2. This effect stacks and can be done a number of times equal to the Pokémon's Tier. This effect lasts for the battle.
Sing - Action: Once per rest you can make an Attack Roll against all targets within Close range. On a success, the target temporarily falls asleep. While asleep, the target is restrained and is unable to take actions.
Leer - Action: Twice per battle spend a Fear within Very Close range to lower the opponents' Armor by 1 for the duration of the battle.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.