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Keth The Slothful

Adversaries Designed by GoodBossfights • Art by David Rhodes or Hammertheshark

Adversary overview

Keth is a red dragonborn with white eyes, using curses to vex his foes from a spellbook whose pages are filled not with traditional writing, but with bumps that he can feel with his fingers.

“I don’t feel like fighting today. How about we just skip to the end, where we take your loot?”
He hates getting hit, but he hates fighting people even more when he can let his party fight them for him.
Great character to smack talk your players with.

Stat block

Tier
2
Type
Support
Difficulty
13
HP
4
Stress
9
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
17
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Staff
Range: Far
Damage: 2d12+4
Attack Mod: +5
Damage Type: Magical

Features

Passives

  • Battle Teleport

    Before or after taking an action, you can mark a Stress to teleport to a location within Far range.

  • Slothful

    Can't attack until his allies are all defeated or fled. Once they are he has three spotlights to target the weakest enemy(s) if he fails to down any of them he automatically retreats from the combat by unavoidable magical means.

Actions

  • Curse

    Choose a target within Far range and temporarily Curse them. While the target is Cursed, you can mark a Stress when that target rolls with Hope to make the roll be with Fear instead.

  • Chaotic Flux

    Make an attack against up to three targets within Very Close range. Mark a Stress to deal 2d12+6 magic damage to targets the Hexer succeeded against.

Reactions

  • Counterspell
    stress 1

    When an enemy succeeds against a ranged attack against Keth spend a Stress to make it fail.

Motives & tactics

Win without effort Hex Control

Experiences

  • Magical Knowledge +2
  • Troublemaker +3

Keth The Slothful

Tier 2 support

Keth is a red dragonborn with white eyes, using curses to vex his foes from a spellbook whose pages are filled not with traditional writing, but with bumps that he can feel with his fingers.

Motives & Tactics: Win without effort, Hex, Control

Difficulty: 13 | Thresholds: 8/17 | HP: 4 | Stress: 9

ATK: +5 | Staff: Far | 2d12+4 Magical

Experience: Magical Knowledge +2, Troublemaker +3

HP:

STRESS:

Features

Curse - Action: Choose a target within Far range and temporarily Curse them. While the target is Cursed, you can mark a Stress when that target rolls with Hope to make the roll be with Fear instead.
Chaotic Flux - Action: Make an attack against up to three targets within Very Close range. Mark a Stress to deal 2d12+6 magic damage to targets the Hexer succeeded against.
Battle Teleport - Passive: Before or after taking an action, you can mark a Stress to teleport to a location within Far range.
Slothful - Passive: Can't attack until his allies are all defeated or fled. Once they are he has three spotlights to target the weakest enemy(s) if he fails to down any of them he automatically retreats from the combat by unavoidable magical means.
Counterspell - Reaction: When an enemy succeeds against a ranged attack against Keth spend a Stress to make it fail.

Discussion

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