King’s Oathshade – Rove Draft
Adversary overview
Boss mechanics for Rove’s encounter.
Stat block
Standard attack
Features
Passives
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Noblesse
This unit generates the unique resource, "Noblesse".
At Encounter Start, gain 10 Noblesse on self.
For every 4 Noblesse on self, this unit gains +1 attack modifier. (max 2)
For every 4 Noblesse on self, this unit gains +2 difficulty. (max 4)
For every 3 Noblesse on self, this unit deals 2 extra damage when making an attack. (max 6)Lose 1 Noblesse on self every time King's Defender activates.
Lose 2 Noblesse on self instead if the player spends 3 Hope when King's Defender activates. -
Proof of Unity
This unit generates the unique resource "Proof".
Gain 1 Proof on self when an enemy unit intentionally takes an action to defend or protect a party member who has marked at least 3 HP.
Gain 1 Proof on self when an enemy unit uses its critical success in avoiding damage from "Heavy lies the crown (empowered)." to nullify the failure of another party member.
Gain 1 Proof on self when party members come to a successful consensus on the answer to the riddle from the feature "Test of Unity".Upon reaching 2 Proof on self, this encounter ends in a player victory.
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King's Defender
When this unit causes an enemy unit to mark 1 or more HP, an allied unit of the target may spend 1 Hope per HP to be marked to reduce the severity of the wound by 1 Threshold. (up to 3)
Actions
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Crown-bound Cleavefear 1
This unit swings their greatsword in a wide cleave, making an attack with its Spectral Greatsword against all units within Very Close range.
Reactions
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Long live the king!stress 2
When each player character has attempted an action that would cause damage to this unit on a success, and has not been interrupted by any actions made by this unit, this unit immediately attempts to use Crown-Bound Cleave and applies the experience "Long Live the King" to its attack roll, spending 2 Stress instead of Fear to activate the experience.
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Heavy lies the crown.
When this unit has been reduced to 9 HP, this unit generates the Environment "Heavy lies the crown."
(Floor cracks - think of difficult terrain)When this unit has been reduced to 4 HP, this unit generates the Environment "Heavy lies the crown (empowered)."
(Ceiling falls down - Agility check, once per encounter, take large amounts of damage on fail, no damage on success - for crit success, damage deflected towards the boss or nullifies damage for one other player - doing the latter activates a victory condition.) -
Stone-Drawn Breath
When an enemy unit attempts to attack this unit and rolls a failure with Fear, this unit clears 2 HP.
This feature does not activate if this unit gained Proof from its last action or reaction.
This feature does not activate if an enemy unit -
Judgement of the Line
When an enemy unit within melee range of this unit attempts an attack or damaging spellcast and is not in Very Close range of an ally, this unit immediately makes the Spectral Greatsword attack against the attacker.
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Test of Unity
When this unit has been reduced to 3 HP, this unit asks a riddle and demands an answer from the party.
If any number of party members comes up with the answer, but any other party member disagrees, all party members mark 1 Stress, and the party members that agreed on the answer gain 1 Hope.
If the party comes to the answer together, and all party members agree on the same answer, this unit gains 1 Proof on self. The Spotlight then immediately returns to the players.
If the party incorrectly answers or fails to answer, activate the feature "Long live the king!" without spending its normal Stress cost.
If the party incorrectly answers, but all agreed on the same answer, all party members gain 1 Hope and mark 1 Stress, and the DM gains 1 Fear.
Motives & tactics
Experiences
- Long live the king! +4
King’s Oathshade – Rove Draft
Tier 2 solo
Motives & Tactics: Test worth., Punish recklessness., Reward unity.
Difficulty: 10 | Thresholds: 14 / 26 | HP: 12 | Stress: 10
ATK: +3 | Spectral Greatsword: Melee | 2d8+1 Magical
Experience: Long live the king! +4
HP:
Stress:
Features
Long live the king! – Reaction: When each player character has attempted an action that would cause damage to this unit on a success, and has not been interrupted by any actions made by this unit, this unit immediately attempts to use Crown-Bound Cleave and applies the experience "Long Live the King" to its attack roll, spending 2 Stress instead of Fear to activate the experience.
Noblesse – Passive: This unit generates the unique resource, "Noblesse". At Encounter Start, gain 10 Noblesse on self. For every 4 Noblesse on self, this unit gains +1 attack modifier. (max 2) For every 4 Noblesse on self, this unit gains +2 difficulty. (max 4) For every 3 Noblesse on self, this unit deals 2 extra damage when making an attack. (max 6) Lose 1 Noblesse on self every time King's Defender activates. Lose 2 Noblesse on self instead if the player spends 3 Hope when King's Defender activates.
Heavy lies the crown. – Reaction: When this unit has been reduced to 9 HP, this unit generates the Environment "Heavy lies the crown." (Floor cracks - think of difficult terrain) When this unit has been reduced to 4 HP, this unit generates the Environment "Heavy lies the crown (empowered)." (Ceiling falls down - Agility check, once per encounter, take large amounts of damage on fail, no damage on success - for crit success, damage deflected towards the boss or nullifies damage for one other player - doing the latter activates a victory condition.)
Proof of Unity – Passive: This unit generates the unique resource "Proof". Gain 1 Proof on self when an enemy unit intentionally takes an action to defend or protect a party member who has marked at least 3 HP. Gain 1 Proof on self when an enemy unit uses its critical success in avoiding damage from "Heavy lies the crown (empowered)." to nullify the failure of another party member. Gain 1 Proof on self when party members come to a successful consensus on the answer to the riddle from the feature "Test of Unity". Upon reaching 2 Proof on self, this encounter ends in a player victory.
Crown-bound Cleave – Action: This unit swings their greatsword in a wide cleave, making an attack with its Spectral Greatsword against all units within Very Close range.
Stone-Drawn Breath – Reaction: When an enemy unit attempts to attack this unit and rolls a failure with Fear, this unit clears 2 HP. This feature does not activate if this unit gained Proof from its last action or reaction. This feature does not activate if an enemy unit
Judgement of the Line – Reaction: When an enemy unit within melee range of this unit attempts an attack or damaging spellcast and is not in Very Close range of an ally, this unit immediately makes the Spectral Greatsword attack against the attacker.
King's Defender – Passive: When this unit causes an enemy unit to mark 1 or more HP, an allied unit of the target may spend 1 Hope per HP to be marked to reduce the severity of the wound by 1 Threshold. (up to 3)
Test of Unity – Reaction: When this unit has been reduced to 3 HP, this unit asks a riddle and demands an answer from the party. If any number of party members comes up with the answer, but any other party member disagrees, all party members mark 1 Stress, and the party members that agreed on the answer gain 1 Hope. If the party comes to the answer together, and all party members agree on the same answer, this unit gains 1 Proof on self. The Spotlight then immediately returns to the players. If the party incorrectly answers or fails to answer, activate the feature "Long live the king!" without spending its normal Stress cost. If the party incorrectly answers, but all agreed on the same answer, all party members gain 1 Hope and mark 1 Stress, and the DM gains 1 Fear.
King’s Oathshade – Rove Draft
Boss mechanics for Rove’s encounter.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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King’s Oathshade – Rove Draft Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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