Skip to content

King’s Oathshade – Rove Draft

Adversaries Designed by BriCheese

Adversary overview

Boss mechanics for Rove’s encounter.

Stat block

Tier
2
Type
Solo
Difficulty
10
HP
12
Stress
10
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Spectral Greatsword
Range: Melee
Damage: 2d8+1
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Noblesse

    This unit generates the unique resource, "Noblesse".

    At Encounter Start, gain 10 Noblesse on self.
    For every 4 Noblesse on self, this unit gains +1 attack modifier. (max 2)
    For every 4 Noblesse on self, this unit gains +2 difficulty. (max 4)
    For every 3 Noblesse on self, this unit deals 2 extra damage when making an attack. (max 6)

    Lose 1 Noblesse on self every time King's Defender activates.
    Lose 2 Noblesse on self instead if the player spends 3 Hope when King's Defender activates.

  • Proof of Unity

    This unit generates the unique resource "Proof".

    Gain 1 Proof on self when an enemy unit intentionally takes an action to defend or protect a party member who has marked at least 3 HP.
    Gain 1 Proof on self when an enemy unit uses its critical success in avoiding damage from "Heavy lies the crown (empowered)." to nullify the failure of another party member.
    Gain 1 Proof on self when party members come to a successful consensus on the answer to the riddle from the feature "Test of Unity".

    Upon reaching 2 Proof on self, this encounter ends in a player victory.

  • King's Defender

    When this unit causes an enemy unit to mark 1 or more HP, an allied unit of the target may spend 1 Hope per HP to be marked to reduce the severity of the wound by 1 Threshold. (up to 3)

Actions

  • Crown-bound Cleave
    fear 1

    This unit swings their greatsword in a wide cleave, making an attack with its Spectral Greatsword against all units within Very Close range.

Reactions

  • Long live the king!
    stress 2

    When each player character has attempted an action that would cause damage to this unit on a success, and has not been interrupted by any actions made by this unit, this unit immediately attempts to use Crown-Bound Cleave and applies the experience "Long Live the King" to its attack roll, spending 2 Stress instead of Fear to activate the experience.

  • Heavy lies the crown.

    When this unit has been reduced to 9 HP, this unit generates the Environment "Heavy lies the crown."
    (Floor cracks - think of difficult terrain)

    When this unit has been reduced to 4 HP, this unit generates the Environment "Heavy lies the crown (empowered)."
    (Ceiling falls down - Agility check, once per encounter, take large amounts of damage on fail, no damage on success - for crit success, damage deflected towards the boss or nullifies damage for one other player - doing the latter activates a victory condition.)

  • Stone-Drawn Breath

    When an enemy unit attempts to attack this unit and rolls a failure with Fear, this unit clears 2 HP.

    This feature does not activate if this unit gained Proof from its last action or reaction.
    This feature does not activate if an enemy unit

  • Judgement of the Line

    When an enemy unit within melee range of this unit attempts an attack or damaging spellcast and is not in Very Close range of an ally, this unit immediately makes the Spectral Greatsword attack against the attacker.

  • Test of Unity

    When this unit has been reduced to 3 HP, this unit asks a riddle and demands an answer from the party.

    If any number of party members comes up with the answer, but any other party member disagrees, all party members mark 1 Stress, and the party members that agreed on the answer gain 1 Hope.
    If the party comes to the answer together, and all party members agree on the same answer, this unit gains 1 Proof on self. The Spotlight then immediately returns to the players.
    If the party incorrectly answers or fails to answer, activate the feature "Long live the king!" without spending its normal Stress cost.
    If the party incorrectly answers, but all agreed on the same answer, all party members gain 1 Hope and mark 1 Stress, and the DM gains 1 Fear.

Motives & tactics

Test worth. Punish recklessness. Reward unity.

Experiences

  • Long live the king! +4

King’s Oathshade – Rove Draft

Tier 2 solo

Motives & Tactics: Test worth., Punish recklessness., Reward unity.

Difficulty: 10 | Thresholds: 14 / 26 | HP: 12 | Stress: 10

ATK: +3 | Spectral Greatsword: Melee | 2d8+1 Magical

Experience: Long live the king! +4

HP:

Stress:

Features

Long live the king! – Reaction: When each player character has attempted an action that would cause damage to this unit on a success, and has not been interrupted by any actions made by this unit, this unit immediately attempts to use Crown-Bound Cleave and applies the experience "Long Live the King" to its attack roll, spending 2 Stress instead of Fear to activate the experience.

Noblesse – Passive: This unit generates the unique resource, "Noblesse". At Encounter Start, gain 10 Noblesse on self. For every 4 Noblesse on self, this unit gains +1 attack modifier. (max 2) For every 4 Noblesse on self, this unit gains +2 difficulty. (max 4) For every 3 Noblesse on self, this unit deals 2 extra damage when making an attack. (max 6) Lose 1 Noblesse on self every time King's Defender activates. Lose 2 Noblesse on self instead if the player spends 3 Hope when King's Defender activates.

Heavy lies the crown. – Reaction: When this unit has been reduced to 9 HP, this unit generates the Environment "Heavy lies the crown." (Floor cracks - think of difficult terrain) When this unit has been reduced to 4 HP, this unit generates the Environment "Heavy lies the crown (empowered)." (Ceiling falls down - Agility check, once per encounter, take large amounts of damage on fail, no damage on success - for crit success, damage deflected towards the boss or nullifies damage for one other player - doing the latter activates a victory condition.)

Proof of Unity – Passive: This unit generates the unique resource "Proof". Gain 1 Proof on self when an enemy unit intentionally takes an action to defend or protect a party member who has marked at least 3 HP. Gain 1 Proof on self when an enemy unit uses its critical success in avoiding damage from "Heavy lies the crown (empowered)." to nullify the failure of another party member. Gain 1 Proof on self when party members come to a successful consensus on the answer to the riddle from the feature "Test of Unity". Upon reaching 2 Proof on self, this encounter ends in a player victory.

Crown-bound Cleave – Action: This unit swings their greatsword in a wide cleave, making an attack with its Spectral Greatsword against all units within Very Close range.

Stone-Drawn Breath – Reaction: When an enemy unit attempts to attack this unit and rolls a failure with Fear, this unit clears 2 HP. This feature does not activate if this unit gained Proof from its last action or reaction. This feature does not activate if an enemy unit

Judgement of the Line – Reaction: When an enemy unit within melee range of this unit attempts an attack or damaging spellcast and is not in Very Close range of an ally, this unit immediately makes the Spectral Greatsword attack against the attacker.

King's Defender – Passive: When this unit causes an enemy unit to mark 1 or more HP, an allied unit of the target may spend 1 Hope per HP to be marked to reduce the severity of the wound by 1 Threshold. (up to 3)

Test of Unity – Reaction: When this unit has been reduced to 3 HP, this unit asks a riddle and demands an answer from the party. If any number of party members comes up with the answer, but any other party member disagrees, all party members mark 1 Stress, and the party members that agreed on the answer gain 1 Hope. If the party comes to the answer together, and all party members agree on the same answer, this unit gains 1 Proof on self. The Spotlight then immediately returns to the players. If the party incorrectly answers or fails to answer, activate the feature "Long live the king!" without spending its normal Stress cost. If the party incorrectly answers, but all agreed on the same answer, all party members gain 1 Hope and mark 1 Stress, and the DM gains 1 Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.