Kitchen mage
Adversary overview
Every kitchen needs a mage, whether to teleport ingredients or flambe them.
Stat block
Standard attack
Features
Passives
-
Battle teleportstress 1
Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.
-
Refresh Warding Spherestress 1
Mark a Stress to refresh the Wizard’s “Warding Sphere” reaction.
Actions
-
Eruptionfear 1
Choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren’t moved.
-
Arcane Artilleryfear 1
Unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll. Targets who fail take 2d12 magic damage. Targets who succeed take half damage.
Reactions
-
Warding Sphere
When the Wizard takes damage from an attack within Close range, deal 2d6 magic damage to the attacker. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.
Motives & tactics
Experiences
- Magical knowledge +2
Kitchen mage
Tier 2 ranged
Every kitchen needs a mage, whether to teleport ingredients or flambe them.
Motives & Tactics: Stay out of the way, Flambe
Difficulty: 12 | Thresholds: 8/16 | HP: 5 | Stress: 4
ATK: +4 | Staff: Far | 2d10+4 Magical
Experience: Magical knowledge +2
HP:
STRESS:
Features
Kitchen mage
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Kitchen mage Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.