Kol Captain
Adversary overview
Crustacean people. Chitinous, armored exoskeletons and strong, clawed hands.
Coordinator of Aven fighting forces, naturally given a cooler stick than the grunts.
Stat block
Standard attack
Features
Passives
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Carapace
When the Warrior takes physical damage, reduce it by 5.
Actions
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Tacticianstress 1
When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
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Snapping Pincersfear 1
Spend a Fear to make an attack against a target within Melee range. On a success, the target takes 2d12+2 physical damage and must mark a Stress.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
- Commander +2
- Land Lubber +1
Kol Captain
Tier 2 leader
Crustacean people. Chitinous, armored exoskeletons and strong, clawed hands.
Motives & Tactics: Coordinate, Corral, Grab, Stab
Difficulty: 17 | Thresholds: 15 / 23 | HP: 6 | Stress: 5
ATK: +2 | Nautilus Hook: Very Close | 2d10+3 Physical
Experience: Commander +2, Land Lubber +1
HP:
Stress:
Features
Carapace – Passive: When the Warrior takes physical damage, reduce it by 5.
Tactician – Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
Snapping Pincers – Action: Spend a Fear to make an attack against a target within Melee range. On a success, the target takes 2d12+2 physical damage and must mark a Stress.
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Kol Captain
Coordinator of Aven fighting forces, naturally given a cooler stick than the grunts.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Kol Captain Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.