Skip to content

Local News Reporter

Adversary overview

A reporter gathering information from the townsfolk and writing sensational headlines to sell newspapers.

Stat block

Tier
2
Type
Social
Difficulty
16
HP
4
Stress
3
Attack mod
-2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
13
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Quill
Range: Melee
Damage: 2d6+3
Attack Mod: -2
Damage Type: Physical

Features

Passives

  • Knowledge is Money

    The Reporter has information relevant to the investigation available to those willing to pay for it.

    1 handful: Learn of a person with unreliable information
    3 handfuls: Reveal a hidden clue the reporter found
    6 handfuls: Learn of a witness or location related to the investigation

Actions

  • Pay Upfront
    stress 1

    Mark a Stress to force a target PC to make a Presence Reaction roll. On a failure, that PC and their allies must pay double the coins to receive information.

Reactions

  • Headline News

    When a PC rolls with Fear while in conversation with the Reporter, the Reporter scribbles a note of what the PC said with a sensationalist spin for an upcoming publication.

Evolutions

Motives & tactics

Make Money Gather Headlines Generate Rumours

Experiences

  • Gossip Gatherer +3

Local News Reporter

Tier 2 social

A reporter gathering information from the townsfolk and writing sensational headlines to sell newspapers.

Motives & Tactics: Make Money, Gather Headlines, Generate Rumours

Difficulty: 16 | Thresholds: 6/13 | HP: 4 | Stress: 3

ATK: -2 | Quill: Melee | 2d6+3 Physical

Experience: Gossip Gatherer +3

HP:

STRESS:

Features

Knowledge is Money - Passive: The Reporter has information relevant to the investigation available to those willing to pay for it.

1 handful: Learn of a person with unreliable information
3 handfuls: Reveal a hidden clue the reporter found
6 handfuls: Learn of a witness or location related to the investigation

Pay Upfront - Action: Mark a Stress to force a target PC to make a Presence Reaction roll. On a failure, that PC and their allies must pay double the coins to receive information.
Headline News - Reaction: When a PC rolls with Fear while in conversation with the Reporter, the Reporter scribbles a note of what the PC said with a sensationalist spin for an upcoming publication.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.