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Lt. Surge’s Voltorb (Electric)

Adversary overview

Usually found in power plants, it is easily mistaken for a Daggerball, they have zapped many people.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
1
Type
Standard
Difficulty
15
HP
3
Stress
4
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Thundershock
Range: Close
Damage: 1d6+2 Electric Type Damage
Attack Mod: 0
Damage Type: Magical

Features

Passives

Actions

  • Thunderbolt
    fear 2

    Spend 2 Fear to charge up Thunderbolt. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 1D10+2 Electric Type damage. You may spend a Fear to paralyze the target.

  • Lightscreen

    Make an Action Roll (12) to create a wall of light that surrounds the user. This Light Screen halves the damage of the next successful attack made against this Pokémon. You may spend a Fear to extend the screen to cover an area up to Very Close range around the user which protects all within its range halving the damage that originates outside of its range.

Reactions

Motives & tactics

Gather Power Discharge

Experiences

Lt. Surge’s Voltorb (Electric)

Tier 1 standard

Usually found in power plants, it is easily mistaken for a Daggerball, they have zapped many people.

Motives & Tactics: Gather Power, Discharge

Difficulty: 15 | Thresholds: 7/14 | HP: 3 | Stress: 4

ATK: 0 | Thundershock: Close | 1d6+2 Electric Type Damage Magical

Experience: —

HP:

STRESS:

Features

Thunderbolt - Action: Spend 2 Fear to charge up Thunderbolt. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 1D10+2 Electric Type damage. You may spend a Fear to paralyze the target.
Lightscreen - Action: Make an Action Roll (12) to create a wall of light that surrounds the user. This Light Screen halves the damage of the next successful attack made against this Pokémon. You may spend a Fear to extend the screen to cover an area up to Very Close range around the user which protects all within its range halving the damage that originates outside of its range.

Discussion

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