Lurker in the Dark
Adversary overview
Wicked Fey creatures who prey upon the fearful, vulnerable, and alone
Lurkers in the dark are wicked Fey creatures who prey upon the fearful, vulnerable, and alone. They resemble nightmarishly distorted people with gray skin, lank hair, and three-fingered, clawed hands. Their limbs move in impossible ways, allowing them to slip through and hide within spaces that seem far too small. They delight in stoking their victim’s fears by whispering from spaces a person couldn’t fit. When the terror crests, the lurkers strike, drag their victims into the dark, and vanish with them.
Secret: Frightened children know that lurkers in the dark can be held at bay by clutching a beloved stuffed animal.
(Description provided by “The Crooked Moon Part Two: Monsters and Adventure Campaign” by Legends of Avantris)
Stat block
Standard attack
Features
Passives
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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Nightmarish Contortion
The lurker can fit into a space as small as a 1-foot cube and can pass through a space as narrow as 1 inch without issue.
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Wall Walk
The lurker can climb difficult surfaces, including along ceilings.
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Ward of Innocence
The lurker can’t attack or willingly move to a space within Very Close range of a creature holding a stuffed animal once owned by a child.
Actions
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Shadow Graspstress 1
If the Lurker succeeds on an attack against a target, Mark a Stress to grapple the target. While the condition persists, the target has the Restrained condition (DC 14 Strength Reaction Roll to break the grapple).
Reactions
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Dark Teleportfear 1
While the lurker isn’t in Bright Light, it teleports up to Far Range to a space it can see. If the destination space isn’t in Bright Light, the lurker doesn’t need to see it. A creature the lurker is grappling must succeed on a DC 13 Presence Reaction Roll or teleport with the lurker to an unoccupied space closest to the lurker’s destination.
Motives & tactics
Experiences
- Shadowborn +2
- Contortionist +2
Lurker in the Dark
Tier 2 skulk
Wicked Fey creatures who prey upon the fearful, vulnerable, and alone
Motives & Tactics: Surprise, Prey on the weak
Difficulty: 14 | Thresholds: 9 / 18 | HP: 5 | Stress: 3
ATK: +3 | Claw: Melee | 2d8+3 Physical
Experience: Shadowborn +2, Contortionist +2
HP:
Stress:
Features
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Nightmarish Contortion – Passive: The lurker can fit into a space as small as a 1-foot cube and can pass through a space as narrow as 1 inch without issue.
Wall Walk – Passive: The lurker can climb difficult surfaces, including along ceilings.
Ward of Innocence – Passive: The lurker can’t attack or willingly move to a space within Very Close range of a creature holding a stuffed animal once owned by a child.
Shadow Grasp – Action: If the Lurker succeeds on an attack against a target, Mark a Stress to grapple the target. While the condition persists, the target has the Restrained condition (DC 14 Strength Reaction Roll to break the grapple).
Dark Teleport – Reaction: While the lurker isn’t in Bright Light, it teleports up to Far Range to a space it can see. If the destination space isn’t in Bright Light, the lurker doesn’t need to see it. A creature the lurker is grappling must succeed on a DC 13 Presence Reaction Roll or teleport with the lurker to an unoccupied space closest to the lurker’s destination.
Lurker in the Dark
Lurkers in the dark are wicked Fey creatures who prey upon the fearful, vulnerable, and alone. They resemble nightmarishly distorted people with gray skin, lank hair, and three-fingered, clawed hands. Their limbs move in impossible ways, allowing them to slip through and hide within spaces that seem far too small. They delight in stoking their victim’s fears by whispering from spaces a person couldn’t fit. When the terror crests, the lurkers strike, drag their victims into the dark, and vanish with them.
Secret: Frightened children know that lurkers in the dark can be held at bay by clutching a beloved stuffed animal.
(Description provided by “The Crooked Moon Part Two: Monsters and Adventure Campaign” by Legends of Avantris)
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Lurker in the Dark Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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