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Magma Basilisk

Adversary overview

A huge reptilian monstrosity that lives in a lake of magma.

A huge reptilian monstrosity that lives in a lake of magma.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
11
Stress
6
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Very Close
Damage: 3d10+8
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Blistering Scales

    An creature that is spotlighted while within melee range of the Basilisk must mark a Stress from the extreme heat coming off its body.

Actions

  • Constrict
    stress 1

    Mark a Stress and make a standard attack role against a target. On a success the target is restrained. When spotlighted the target can make a DC 16 Strength or Agility check to free themselves.

  • Devour
    fear 1

    Spend a Fear to make a bite attack against a target the Basilisk has Constricted. On a success the target is swallowed. The target is considered restrained and takes 3d10 magical damage the first time the Basilisk is spotlighted during the scene but excluding additional spotlighting from Momentum. When the Basilisk takes Major or greater damage it regurgitates the target. The Basilisk cannot have more than one target swallowed at a time.

  • Magma Burst
    fear 2

    Spend 2 Fear to release an fiery spray of magma in front of the Basilisk within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take 4d6+5 magic damage and are Ignited until they’re extinguished with a successful Finesse Roll (14). While Ignited, the target takes 2d4 magic damage when they make an action roll. Targets who succeed must mark 2 Stress or take half damage.

    After this action is used it leaves behind a line of magma that is approximately 20 feet ling and 10 feet wide. Any target within Melee Range of this magma when they are spotlighted must Mark a Stress.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Ambush Constrict Devour

Experiences

  • Burrow +2
  • Ambush +3

Magma Basilisk

Tier 3 solo

A huge reptilian monstrosity that lives in a lake of magma.

Motives & Tactics: Ambush, Constrict, Devour

Difficulty: 18 | Thresholds: 22/35 | HP: 11 | Stress: 6

ATK: +6 | Bite: Very Close | 3d10+8 Physical

Experience: Burrow +2, Ambush +3

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Blistering Scales - Passive: An creature that is spotlighted while within melee range of the Basilisk must mark a Stress from the extreme heat coming off its body.
Constrict - Action: Mark a Stress and make a standard attack role against a target. On a success the target is restrained. When spotlighted the target can make a DC 16 Strength or Agility check to free themselves.
Devour - Action: Spend a Fear to make a bite attack against a target the Basilisk has Constricted. On a success the target is swallowed. The target is considered restrained and takes 3d10 magical damage the first time the Basilisk is spotlighted during the scene but excluding additional spotlighting from Momentum. When the Basilisk takes Major or greater damage it regurgitates the target. The Basilisk cannot have more than one target swallowed at a time.
Magma Burst - Action: Spend 2 Fear to release an fiery spray of magma in front of the Basilisk within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take 4d6+5 magic damage and are Ignited until they’re extinguished with a successful Finesse Roll (14). While Ignited, the target takes 2d4 magic damage when they make an action roll. Targets who succeed must mark 2 Stress or take half damage.

After this action is used it leaves behind a line of magma that is approximately 20 feet ling and 10 feet wide. Any target within Melee Range of this magma when they are spotlighted must Mark a Stress.

Discussion

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