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Man with No Name

Adversary overview

A gruff man in a dusty pancho and a leather hat, with a big old cigar smoking in his lips and a shiny big iron at his hip.

To the town of Agua Fria
Rode a stranger one fine day
Hardly spoke to folks around him
Didn’t have too much to say
No one dared to ask his business
No one dared to make a slip
The stranger there among them
Had a big iron on his hip

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
3
Stress
3
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Big Iron
Range: Very Far
Damage: 2d12+2
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Kung Fu

    The man has resistance to attacks made within very close range.

Actions

  • Temporal Shot
    fear 3

    Spend 3 fear and shoot a bullet into the future. Anytime you want to you can make a ranged attack as though you were in the spot where you shot the bullet into the future, if the attack hits it turns the spotlight back to you.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Quick Draw

    When the battle starts the man can spend an amount of stress per target to make a standard attack on that many targets.

  • Domain Expansion

    When the man runs out of HP he activates his domain expansion. In the domain the player(s) are sheriffs in a shootout with him. The GM chooses an assortment of 6 letters, this can spell out a word or be random gibberish. They are placed on one of 6 horizontally adjacent spaces. At the end of the man's turn they choose if they want to go left or right and then they roll a d4 and move that many spaces that they rolled. At the start of the players turn they choose to guess 1 letter, if it is one of the GM's chosen letters they write down a body part of a man being hanged. When the players get all the letters the man is hanged and the domain ends. At the start of the man's turn he chooses 1+X spaces to shoot for direct major damage, where X is equal to the amount of letters the players have so far. Players in the domain can choose the distance they want to attack the man from.

Evolutions

Motives & tactics

Get Paid Enact Vigilantism Wander

Experiences

  • Quick Hands +4

Man with No Name

Tier 2 solo

A gruff man in a dusty pancho and a leather hat, with a big old cigar smoking in his lips and a shiny big iron at his hip.

Motives & Tactics: Get Paid, Enact Vigilantism, Wander

Difficulty: 16 | Thresholds: 10/20 | HP: 3 | Stress: 3

ATK: +6 | Big Iron: Very Far | 2d12+2 Physical

Experience: Quick Hands +4

HP:

STRESS:

Features

Kung Fu - Passive: The man has resistance to attacks made within very close range.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Quick Draw - Reaction: When the battle starts the man can spend an amount of stress per target to make a standard attack on that many targets.
Domain Expansion - Reaction: When the man runs out of HP he activates his domain expansion. In the domain the player(s) are sheriffs in a shootout with him. The GM chooses an assortment of 6 letters, this can spell out a word or be random gibberish. They are placed on one of 6 horizontally adjacent spaces. At the end of the man's turn they choose if they want to go left or right and then they roll a d4 and move that many spaces that they rolled. At the start of the players turn they choose to guess 1 letter, if it is one of the GM's chosen letters they write down a body part of a man being hanged. When the players get all the letters the man is hanged and the domain ends. At the start of the man's turn he chooses 1+X spaces to shoot for direct major damage, where X is equal to the amount of letters the players have so far. Players in the domain can choose the distance they want to attack the man from.
Temporal Shot - Action: Spend 3 fear and shoot a bullet into the future. Anytime you want to you can make a ranged attack as though you were in the spot where you shot the bullet into the future, if the attack hits it turns the spotlight back to you.

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