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Marrow Wolf

Adversary overview

An undead wolf with menacing teeth often in the service of a Vampyr of House Sylvanus

An undead wolf with menacing teeth often in the service of a Vampyr of House Sylvanus.

Blood Taint Points
1 – No effect
2 – +1 to Strength or Agility players choice
3-5 Disadvantage on rolls against the charm or suggestion of a Vampyr
6-8 Addiction, whenever a player marks a hit point or a stress they must make an INSTINCT roll 12 or immediately drink a tainted health or stamina potion if they have one.
9-10 Blood Rage, whenever a player marks a hit point or a stress they must make a KNOWLEDGE roll 15 or fly into a rage where they do not recognize friend from foe.

Removing the Taint: During a Long Rest a player may elect as one of their actions to PURGE, which will remove 1d4+1 taint from them.

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
4
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2d6+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Tainted Bite

    When a target marks a Hit Point from the Marrow Wolf's bite attack they must make a Presence (DC 16) reaction roll or mark a Blood Taint Point.

  • Pack tactics

    If the Marrow Wolf makes a successful standard attack and another ally is within Melee range of the target, deal 3d6+5 physical damage instead of their standard damage and you gain a Fear.

  • Undead Fortitude

    Due to their undead nature Marrow Wolves are Resistant to physical damage.

Actions

  • Hobbling Strike
    stress 1

    Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.

Reactions

Motives & tactics

Defend territory Harry Surround Trail

Experiences

  • Keen Senses +3

Marrow Wolf

Tier 2 skulk

An undead wolf with menacing teeth often in the service of a Vampyr of House Sylvanus

Motives & Tactics: Defend territory, Harry, Surround, Trail

Difficulty: 13 | Thresholds: 8/18 | HP: 4 | Stress: 4

ATK: +4 | Bite: Melee | 2d6+3 Physical

Experience: Keen Senses +3

HP:

STRESS:

Features

Tainted Bite - Passive: When a target marks a Hit Point from the Marrow Wolf's bite attack they must make a Presence (DC 16) reaction roll or mark a Blood Taint Point.
Pack tactics - Passive: If the Marrow Wolf makes a successful standard attack and another ally is within Melee range of the target, deal 3d6+5 physical damage instead of their standard damage and you gain a Fear.
Undead Fortitude - Passive: Due to their undead nature Marrow Wolves are Resistant to physical damage.
Hobbling Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.

Discussion

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