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Mastiff

Adversary overview

a massive, powerful, courageous, yet gentle and loyal dog.

Bringing Big doggos into Daggerheart.

Stat block

Tier
1
Type
Minion
Difficulty
12
HP
1
Stress
1
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Minion (3)

    The Mastiff is defeated when they take any damage. For every 3 damage a PC deals to the Mastiff, defeat an additional Mastiff within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

Reactions

Motives & tactics

Protect Guard

Experiences

Mastiff

Tier 1 minion

a massive, powerful, courageous, yet gentle and loyal dog.

Motives & Tactics: Protect, Guard

Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: 0 | Bite: Melee | 2 Physical

Experience: —

HP:

STRESS:

Features

Minion (3) - Passive: The Mastiff is defeated when they take any damage. For every 3 damage a PC deals to the Mastiff, defeat an additional Mastiff within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

Discussion

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