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Merrow Raider

Adversary overview

A cruel, aquatic hunter that uses superior mobility and restrictive equipment to isolate and drag prey into the depths.

A hulking, fish-like humanoid with scales the color of a bruised ocean. Its mouth is filled with jagged, needle-like teeth, and it carries a trident crafted from salvaged ship timber and sharpened sea-beast bone.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
6
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Trident
Range: Very Close
Damage: 1d10+1
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Amphibious

    Suffers no penalties or disadvantage for underwater combat.

  • Relentless (2)

    This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Weighted Net

    Target within Far range must make an Agility reaction (Difficulty 13). On a failure, they are Restrained. The target or an ally can spend an action to make a Strength or Finesse check (DC 13) to tear the net and end the effect. Can only be used once.

Reactions

Motives & tactics

Divide the group Capture Drag to the ocean

Experiences

  • Experienced hunter +3

Merrow Raider

Tier 1 solo

A cruel, aquatic hunter that uses superior mobility and restrictive equipment to isolate and drag prey into the depths.

Motives & Tactics: Divide the group, Capture, Drag to the ocean

Difficulty: 13 | Thresholds: 8/14 | HP: 6 | Stress: 4

ATK: +4 | Trident: Very Close | 1d10+1 Physical

Experience: Experienced hunter +3

HP:

STRESS:

Features

Amphibious - Passive: Suffers no penalties or disadvantage for underwater combat.
Weighted Net - Action: Target within Far range must make an Agility reaction (Difficulty 13). On a failure, they are Restrained. The target or an ally can spend an action to make a Strength or Finesse check (DC 13) to tear the net and end the effect. Can only be used once.
Relentless (2) - Passive: This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.

Discussion

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