Militia Sergeant
A sharp and quick thinking sergeant that increases the efficiency of his squad with sidearm and saber in hand.
Motives & Tactics: —
A sharp and quick thinking sergeant that increases the efficiency of his squad with sidearm and saber in hand.
A militia officer is a hardened local leader who’s seen too many friends disappear to the regime; they fight not for glory, but to keep their block alive one more week. They command through trust and pressure rather than rank, projecting calm, stubborn resolve and a willingness to get their hands dirty for the people who follow them.
Make an attack roll and for each target within Melee range that it succeeds against, deal 2d8 physical damage to them.
Target an ally within Far range, they gain advantage on their next roll.
Tier 2 solo
A sharp and quick thinking sergeant that increases the efficiency of his squad with sidearm and saber in hand.
Motives & Tactics: —
Difficulty: 14 | Thresholds: 10/16 | HP: 6 | Stress: 4
ATK: +2 | Hammer: Close | 1d8+3 Physical
Experience: Commanding Presence +3, Nerves of Steel +2, Tactical +2
HP:
STRESS:
A sharp and quick thinking sergeant that increases the efficiency of his squad with sidearm and saber in hand.
Motives & Tactics: —
A militia officer is a hardened local leader who’s seen too many friends disappear to the regime; they fight not for glory, but to keep their block alive one more week. They command through trust and pressure rather than rank, projecting calm, stubborn resolve and a willingness to get their hands dirty for the people who follow them.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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