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Mob Boss

Adversaries Designed by Dlugsby • Art by Dlugsby

Adversary overview

Hardened boss of a crime syndicate. He uses his henchmen and bodyguards while raining fire and explosives on his would be enemies.

Stat block

Tier
3
Type
Leader
Difficulty
17
HP
9
Stress
6
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
24
Major Damage — Mark 2 HP Major
Mark 2 HP
42
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Pistol
Range: Far
Damage: 3d8+10
Attack Mod: +5
Damage Type: Physical

Features

Passives

Actions

  • Tactician
    stress 1

    When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

  • Explosive shard
    fear 1

    Thrown and explosive device up to far range. Detonate in a close range radius dealing 4d6+16 phy damage. Target can spend a stress or lose armor slot. Only usable 2 times pre scene.

Reactions

  • Take a bullet
    stress 1

    If any loyal henchem is Close to the Mob Boss takes a damage instead.

Motives & tactics

Family Protect interests Eliminate opposition Cover and shoot

Experiences

  • Lets make a deal! +4
  • Interrogate +3

Mob Boss

Tier 3 leader

Hardened boss of a crime syndicate. He uses his henchmen and bodyguards while raining fire and explosives on his would be enemies.

Motives & Tactics: Family, Protect interests, Eliminate opposition, Cover and shoot

Difficulty: 17 | Thresholds: 24/42 | HP: 9 | Stress: 6

ATK: +5 | Pistol: Far | 3d8+10 Physical

Experience: Lets make a deal! +4, Interrogate +3

HP:

STRESS:

Features

Tactician - Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
Reinforcements - Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Explosive shard - Action: Thrown and explosive device up to far range. Detonate in a close range radius dealing 4d6+16 phy damage. Target can spend a stress or lose armor slot. Only usable 2 times pre scene.
Take a bullet - Reaction: If any loyal henchem is Close to the Mob Boss takes a damage instead.

Discussion

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