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Mourning Bloom

Adversaries Designed by DarkMage11

Adversary overview

A huge carnivorous flower with a maw of jagged teeth, and a massive thick warted stalk coiling vines that writhe across the ground

Stat block

Tier
3
Type
Solo
Difficulty
17
HP
14
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Snapping Maw
Range: Melee
Damage: 3d10 + 6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Spore Canopy

    The air within Close range of the Bloom full of narcotic spores. Any character who ends their turn within Close range must make a Presence Reaction Roll (15) or mark a Stress and lose 1 Hope.

  • Deep-Roots

    The Bloom cannot be moved, pushed, or forced moved by any effect. When it takes Minor damage, it heals 1 HP at the end of the round.

  • Vine Lattice

    Ground within Close range of the Bloom is considered difficult terrain.

    Any PC who enters or starts their turn in this zone must succeed on an Agility Reaction Roll (13) or become Restrained by the vines until they succeed on a Strength Reaction Roll (13) as an action.

  • Relentless (2)
    fear 1

    Can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight it.

Actions

  • Prehensile Tongue

    Make an attack against a target within Close range.

    On a success, deal 2d6 physical damage and drag the target to Melee range. They are Vulnerable until they move away.

  • Bloom-Screech

    Anyone within Far range must succeed on an Instinct Reaction Roll (15) or become Frightened of the Bloom until the end of their next turn.

  • Ichor Burst

    (Only when 6 HP or less)

    Mark a Stress. Choose a point within Close range. All creatures within Very Close range of that point must succeed on an Agility Reaction Roll (15) or take 2d8 magic damage and become Poisoned until they clear a Stress.

  • Thrashing Root-Cage

    (Only when 6 HP or less)

    Mark a Stress. All PCs currently Restrained by the Vine Lattice automatically take 2d6 physical damage as the vines tighten. No roll required.

Reactions

Motives & tactics

Feed Hold prey in place with its vines Drag victims into its maw with its tongue.

Experiences

  • Predatory Flora +3
  • Ambush Terrain +2

Mourning Bloom

Tier 3 solo

A huge carnivorous flower with a maw of jagged teeth, and a massive thick warted stalk coiling vines that writhe across the ground

Motives & Tactics: Feed, Hold prey in place with its vines, Drag victims into its maw with its tongue.

Difficulty: 17 | Thresholds: 14 / 26 | HP: 14 | Stress: 6

ATK: +4 | Snapping Maw: Melee | 3d10 + 6 Physical

Experience: Predatory Flora +3, Ambush Terrain +2

HP:

Stress:

Features

Spore Canopy – Passive: The air within Close range of the Bloom full of narcotic spores. Any character who ends their turn within Close range must make a Presence Reaction Roll (15) or mark a Stress and lose 1 Hope.

Deep-Roots – Passive: The Bloom cannot be moved, pushed, or forced moved by any effect. When it takes Minor damage, it heals 1 HP at the end of the round.

Vine Lattice – Passive: Ground within Close range of the Bloom is considered difficult terrain. Any PC who enters or starts their turn in this zone must succeed on an Agility Reaction Roll (13) or become Restrained by the vines until they succeed on a Strength Reaction Roll (13) as an action.

Prehensile Tongue – Action: Make an attack against a target within Close range. On a success, deal 2d6 physical damage and drag the target to Melee range. They are Vulnerable until they move away.

Bloom-Screech – Action: Anyone within Far range must succeed on an Instinct Reaction Roll (15) or become Frightened of the Bloom until the end of their next turn.

Relentless (2) – Passive: Can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight it.

Ichor Burst – Action: (Only when 6 HP or less) Mark a Stress. Choose a point within Close range. All creatures within Very Close range of that point must succeed on an Agility Reaction Roll (15) or take 2d8 magic damage and become Poisoned until they clear a Stress.

Thrashing Root-Cage – Action: (Only when 6 HP or less) Mark a Stress. All PCs currently Restrained by the Vine Lattice automatically take 2d6 physical damage as the vines tighten. No roll required.

Discussion

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