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Mr. Nibbles

Adversaries Designed by Chapo the Dog • Art by Reparatus Art

Adversary overview

A small red dragon with a collar and leash.

Mr. Nibbles was once known as Nargalothus, a mighty and terrible dragon whose rampages leveled entire countries. However, he was tricked by an adventurer who placed a cursed collar around his neck, shrinking him and binding him to servitude and obedience. Renamed “Mr. Nibbles,” he has been passed down from generation to generation as a loyal pet and the name Nargalothus has been lost to legend.

Stat block

Tier
3
Type
Support
Difficulty
17
HP
6
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
32
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rending Claws
Range: Melee
Damage: 3d8+6
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Guardian

    If the adversary holding Mr. Nibbles' leash is within Very Close range, increase their Difficulty by 2 as Mr. Nibbles actively parries attacks targeting them.

  • Collar and Leash

    Mr. Nibbles' collar and leash contain a powerful enchantment that reduces his size, strength, and power and locks him into servitude of whoever put the leash on him, or their designate. The collar can be targeted during a fight, in which case it has a Difficulty of 20 and is destroyed after 3 successful attacks or can be removed with a Finesse roll with disadvantage. If the collar is destroyed or removed, Mr. Nibbles grows to his original prodigious size, breaking any building or other constraint as he grows. Replace this adversary with Nargalothus, The Flame of 1000 Sorrows.

Actions

Reactions

  • Avenge Master

    When a PC within Far range makes a successful attack roll against the adversary holding Mr. Nibbles' leash, mark a Stress to have Mr. Nibbles breathe fire on them. They must make an Agility reaction roll. On a failure, they take 3d20 magic damage. On a success, they take half damage.

  • Free Me
    stress 1

    If the adversary holding Mr. Nibbles' leash is defeated, he will plead with the PCs to break his collar and free him. If this happens, the collar can be broken with 3 attacks, which succeed automatically, or removed with a Finesse roll. The PCs can choose to make an Instinct reaction roll to sus out Mr. Nibbles' motives. Mark a Stress to add his Deceptive Experience to the Difficulty of this roll. On a success, they get a sinking feeling that releasing him would be a very bad idea.

Motives & tactics

Protect master Deceive Be free Fly

Experiences

  • Deceptive +4
  • Loyal Pet +3

Mr. Nibbles

Tier 3 support

A small red dragon with a collar and leash.

Motives & Tactics: Protect master, Deceive, Be free, Fly

Difficulty: 17 | Thresholds: 20/32 | HP: 6 | Stress: 4

ATK: +3 | Rending Claws: Melee | 3d8+6 Physical

Experience: Deceptive +4, Loyal Pet +3

HP:

STRESS:

Features

Guardian - Passive: If the adversary holding Mr. Nibbles' leash is within Very Close range, increase their Difficulty by 2 as Mr. Nibbles actively parries attacks targeting them.
Collar and Leash - Passive: Mr. Nibbles' collar and leash contain a powerful enchantment that reduces his size, strength, and power and locks him into servitude of whoever put the leash on him, or their designate. The collar can be targeted during a fight, in which case it has a Difficulty of 20 and is destroyed after 3 successful attacks or can be removed with a Finesse roll with disadvantage. If the collar is destroyed or removed, Mr. Nibbles grows to his original prodigious size, breaking any building or other constraint as he grows. Replace this adversary with Nargalothus, The Flame of 1000 Sorrows.
Avenge Master - Reaction: When a PC within Far range makes a successful attack roll against the adversary holding Mr. Nibbles' leash, mark a Stress to have Mr. Nibbles breathe fire on them. They must make an Agility reaction roll. On a failure, they take 3d20 magic damage. On a success, they take half damage.
Free Me - Reaction: If the adversary holding Mr. Nibbles' leash is defeated, he will plead with the PCs to break his collar and free him. If this happens, the collar can be broken with 3 attacks, which succeed automatically, or removed with a Finesse roll. The PCs can choose to make an Instinct reaction roll to sus out Mr. Nibbles' motives. Mark a Stress to add his Deceptive Experience to the Difficulty of this roll. On a success, they get a sinking feeling that releasing him would be a very bad idea.

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