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Necro-Triceratops

Adversary overview

Skeletal horned defender

Stat block

Tier
3
Type
Bruiser
Difficulty
17
HP
6
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
39
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tri-Horn Strike
Range: Melee
Damage: 3d12+1
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Only Bones

    This adversary is resistant to physical damage.

Actions

  • Battering Ram
    stress 1

    Mark a Stress to have this adversary charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take 2d4+3 physical damage from the shrapnel.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Experiences

  • Ancient Defender +2

Necro-Triceratops

Tier 3 bruiser

Skeletal horned defender

Motives & Tactics: —

Difficulty: 17 | Thresholds: 20/39 | HP: 6 | Stress: 4

ATK: +3 | Tri-Horn Strike: Melee | 3d12+1 Physical

Experience: Ancient Defender +2

HP:

STRESS:

Features

Only Bones - Passive: This adversary is resistant to physical damage.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Battering Ram - Action: Mark a Stress to have this adversary charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take 2d4+3 physical damage from the shrapnel.

Discussion

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