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Nexcarion

Adversaries Designed by LedoMovuct • Art by Janghyo

Adversary overview

An armored crab that pins their enemy in place.

Stat block

Tier
2
Type
Support
Difficulty
16
HP
3
Stress
6
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Barbed spike
Range: Melee
Damage: 2d4+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Depth Hive Mind

    These creatures are part of the Depth Hive Mind. They have advantage to resist effects affecting their minds. If they are cut from it, they fall to their basest instincts.

Actions

  • Pinning Net
    stress 1

    Make a standard attack against a target. On a success, you can mark a Stress to pin them to a nearby surface. The pinned target is Restrained until they break free with a successful Finesse or Strength Roll.

  • Enervating Shriek
    fear 1

    Spend a Fear to make an attack against a target within Far range. On a success, the target must mark a Stress.

  • Roll forward
    stress 1

    Mark a Stress to roll in an armored ball and charge within Close range. All targets in the path must make an Reaction Agility Roll. On a failure, they are Vulnerable.

Reactions

Motives & tactics

Neutralize Capture Carry away

Experiences

Nexcarion

Tier 2 support

An armored crab that pins their enemy in place.

Motives & Tactics: Neutralize, Capture, Carry away

Difficulty: 16 | Thresholds: 9/18 | HP: 3 | Stress: 6

ATK: +2 | Barbed spike: Melee | 2d4+3 Physical

Experience: —

HP:

STRESS:

Features

Pinning Net - Action: Make a standard attack against a target. On a success, you can mark a Stress to pin them to a nearby surface. The pinned target is Restrained until they break free with a successful Finesse or Strength Roll.
Enervating Shriek - Action: Spend a Fear to make an attack against a target within Far range. On a success, the target must mark a Stress.
Roll forward - Action: Mark a Stress to roll in an armored ball and charge within Close range. All targets in the path must make an Reaction Agility Roll. On a failure, they are Vulnerable.
Depth Hive Mind - Passive: These creatures are part of the Depth Hive Mind. They have advantage to resist effects affecting their minds. If they are cut from it, they fall to their basest instincts.

Discussion

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