Nexcarion
An armored crab that pins their enemy in place.
Motives & Tactics: Neutralize, Capture, Carry away
An armored crab that pins their enemy in place.
These creatures are part of the Depth Hive Mind. They have advantage to resist effects affecting their minds. If they are cut from it, they fall to their basest instincts.
Make a standard attack against a target. On a success, you can mark a Stress to pin them to a nearby surface. The pinned target is Restrained until they break free with a successful Finesse or Strength Roll.
Spend a Fear to make an attack against a target within Far range. On a success, the target must mark a Stress.
Mark a Stress to roll in an armored ball and charge within Close range. All targets in the path must make an Reaction Agility Roll. On a failure, they are Vulnerable.
Tier 2 support
An armored crab that pins their enemy in place.
Motives & Tactics: Neutralize, Capture, Carry away
Difficulty: 16 | Thresholds: 9/18 | HP: 3 | Stress: 6
ATK: +2 | Barbed spike: Melee | 2d4+3 Physical
Experience: —
HP:
STRESS:
An armored crab that pins their enemy in place.
Motives & Tactics: Neutralize, Capture, Carry away
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No subclasses available.
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