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Nidoking ((No. 34) Poison/Ground)

Adversary overview

It uses its powerful tail in battle to smash, constrict, then break the prey's bones

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Bruiser
Difficulty
12
HP
5
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
23
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Mud Shot
Range: Close
Damage: 3d6+6 Ground Type Damage
Attack Mod: +4
Damage Type: Physical

Features

Passives

Actions

  • Horn Attack

    Make an Attack Roll against a target in Melee range. On a success, deal 3d8+2 Normal Type damage.

  • Body Slam
    fear 1

    Spend a Fear to charge up Body Slam. When you do you can spend an additional Fear to make an Attack Roll against a target within Melee range. On a success, deal 3D8+6 Normal Type damage. You may spend a Fear to Flinch the target making them spend a Hope to act during their next activation.

  • Leer
    fear 1

    Twice per battle spend a Fear within Very Close range to lower the opponent's armor by 1 for the duration of the battle.

  • Sand Tomb

    Make an Attack Roll against a target within Very Close range. On a success, deal 3d6 Ground Type damage. Additionally, you can spend a Fear to make the target temporarily restrained in this tomb.

Reactions

Motives & tactics

Alert Aggressive Demolish

Experiences

Nidoking ((No. 34) Poison/Ground)

Tier 3 bruiser

It uses its powerful tail in battle to smash, constrict, then break the prey's bones

Motives & Tactics: Alert, Aggressive, Demolish

Difficulty: 12 | Thresholds: 11/23 | HP: 5 | Stress: 5

ATK: +4 | Mud Shot: Close | 3d6+6 Ground Type Damage Physical

Experience: —

HP:

STRESS:

Features

Horn Attack - Action: Make an Attack Roll against a target in Melee range. On a success, deal 3d8+2 Normal Type damage.
Body Slam - Action: Spend a Fear to charge up Body Slam. When you do you can spend an additional Fear to make an Attack Roll against a target within Melee range. On a success, deal 3D8+6 Normal Type damage. You may spend a Fear to Flinch the target making them spend a Hope to act during their next activation.
Leer - Action: Twice per battle spend a Fear within Very Close range to lower the opponent's armor by 1 for the duration of the battle.
Sand Tomb - Action: Make an Attack Roll against a target within Very Close range. On a success, deal 3d6 Ground Type damage. Additionally, you can spend a Fear to make the target temporarily restrained in this tomb.

Discussion

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