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Nidoran (F) ((No. 29) Poison)

Adversary overview

Although small, its venomous barbs render this Pokémon dangerous. The Female has smaller horns.

Evolves at level 2.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
1
Type
Standard
Difficulty
6
HP
3
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Poison Sting
Range: Very Close
Damage: 1d6+2 Poison Type Damage
Attack Mod: 0
Damage Type: Magical

Features

Passives

Actions

  • Growl
    fear 1

    Spend a Fear to target a Pokémon in Close range. The target has disadvantage on the next attack roll.

  • Double Kick
    fear 1

    Twice per Battle you can make an Attack Roll against a target in Melee range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to roll, dealing d6 Fighting Type damage for each successful combo roll up to 5 consecutive attacks.

Reactions

Motives & tactics

On Alert Non-Aggression Poison Foe

Experiences

Nidoran (F) ((No. 29) Poison)

Tier 1 standard

Although small, its venomous barbs render this Pokémon dangerous. The Female has smaller horns.

Motives & Tactics: On Alert, Non-Aggression, Poison Foe

Difficulty: 6 | Thresholds: 7/14 | HP: 3 | Stress: 3

ATK: 0 | Poison Sting: Very Close | 1d6+2 Poison Type Damage Magical

Experience: —

HP:

STRESS:

Features

Growl - Action: Spend a Fear to target a Pokémon in Close range. The target has disadvantage on the next attack roll.
Double Kick - Action: Twice per Battle you can make an Attack Roll against a target in Melee range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to roll, dealing d6 Fighting Type damage for each successful combo roll up to 5 consecutive attacks.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.