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Nidorino ((No. 33) Poison)

Adversary overview

An aggressive Pokémon that is quick to attack. The horn on its head secretes a powerful venom.

Evolves with a Moon Stone.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
9
HP
3
Stress
4
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
17
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Acid
Range: Close
Damage: 2d6+4 Poison Type Damage
Attack Mod: +1
Damage Type: Magical

Features

Passives

Actions

  • Double Kick
    fear 1

    Twice per Battle you can make an Attack Roll against a target in Melee range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to roll, dealing d6 Fighting Type damage for each successful combo roll up to 5 consecutive attacks.

  • Leer
    fear 1

    Twice per battle, spend a Fear within Very Close range to lower the opponent's Armor by 1 for the duration of the battle.

  • Horn Attack

    Make an Attack Roll against a target in Melee range. On a success, deal 2d8+2 Normal Type damage.

Reactions

Motives & tactics

Alert Aggressive

Experiences

Nidorino ((No. 33) Poison)

Tier 2 standard

An aggressive Pokémon that is quick to attack. The horn on its head secretes a powerful venom.

Motives & Tactics: Alert, Aggressive

Difficulty: 9 | Thresholds: 8/17 | HP: 3 | Stress: 4

ATK: +1 | Acid: Close | 2d6+4 Poison Type Damage Magical

Experience: —

HP:

STRESS:

Features

Double Kick - Action: Twice per Battle you can make an Attack Roll against a target in Melee range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to roll, dealing d6 Fighting Type damage for each successful combo roll up to 5 consecutive attacks.
Leer - Action: Twice per battle, spend a Fear within Very Close range to lower the opponent's Armor by 1 for the duration of the battle.
Horn Attack - Action: Make an Attack Roll against a target in Melee range. On a success, deal 2d8+2 Normal Type damage.

Discussion

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