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Nightwraith

Adversaries Designed by Phischi • Art by Witcher Concept Art

Adversary overview

Some say you should fear a Nightwraith as much as you should pity it. Nightwraiths exude an immense sadness, coupled with an helpless wrath.

When the sun sets, the fields become the domain of midnight demons who draw their power from moonlight. Dark as the night itself and filled with grief, they roam the fields lit by silver light. Woe to those who are spotted by a nightwraith.

Some say you should fear a nightwraith as much as you should pity it. Nightwraiths exude an immense sadness, coupled with an helpless wrath. One can feel instantly the profond distress coming from the wraith, pouring out of it like a well of endless despair. The story of a nightwraith is always a tragic one, they were killed by loved ones, betrayed by a close friend or the victim of an hideous plot. Some legends say you can put a nightwraith to rest by avenging it, bringing its tormentor to justice or making their killer weep for them sincerely on their grave. The truth is, nothing is ever so easy.

Like noonwraiths, nightwraiths are mostly found in rural areas and only a handful of cases involving a nightwraith have been reported in cities. Travelers fall victim to them most often, but if legends are to be believed they also sneak into huts at times and murder peasants in their sleep. Do not believe the old wife tales and think yourself completely safe from nightwraiths during the day. They appear under the light of the sun as well, but are much weaker then than after dusk. Nightwraiths are, like most wraith, drown to the site of many deaths and their presence increase near battlefields or mass graves.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
9
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Soul Drain
Range: Close
Damage: 2d20
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Incorporeal Movement

    The Wraith can move through other creatures and objects as if they were difficult terrain. It marks 1 HP if it ends its turn inside an object.

  • Weakness to Sunlight

    When the Wraith is spotlighted and exposed to sunlight, it marks 1 Stress and 1 HP.

  • Incorporeal Body

    The wraith is resistant to physical damage.

Actions

  • Moonlight Dance
    fear 1

    Spend a Fear: Each creature within Far range of the Wraith that can see it must make a Knowledge Roll (15). If they fail, they join the wraith in its maddening dance. The creature is free from the enchantment if it takes any damage.
    Each hour passed dancing, the creature permanently loses 1 HP slot. The target can repeat the Knowledge Roll each hour, with disadvantage if the wraith is within line of sight, ending the effect on itself on a success.

  • Life Drain
    fear 1

    Spend a Fear: On a successful attack role, the target becomes Vulnerable until the end of the scene and loses 1 HP permanently until the next long rest.

  • Deathly Projection
    fear 2

    Spend 2 Fear: The wraith creates 3 duplicate specters of itself that appear in Close range of it. It can also turn invisible until it attacks, either before or after it creates the specters. The wraith regains HP equal to the damage inflicted by the specters. Any successful attack done by the Specters deal only half of the rolled the damage from the Damage Roll.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Born of Grief Nocturnal

Experiences

Nightwraith

Tier 2 solo

Some say you should fear a Nightwraith as much as you should pity it. Nightwraiths exude an immense sadness, coupled with an helpless wrath.

Motives & Tactics: Born of Grief, Nocturnal

Difficulty: 15 | Thresholds: 14 / 26 | HP: 9 | Stress: 5

ATK: +4 | Soul Drain: Close | 2d20 Magical

Experience:

HP:

Stress:

Features

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Incorporeal Movement – Passive: The Wraith can move through other creatures and objects as if they were difficult terrain. It marks 1 HP if it ends its turn inside an object.

Moonlight Dance – Action: Spend a Fear: Each creature within Far range of the Wraith that can see it must make a Knowledge Roll (15). If they fail, they join the wraith in its maddening dance. The creature is free from the enchantment if it takes any damage. Each hour passed dancing, the creature permanently loses 1 HP slot. The target can repeat the Knowledge Roll each hour, with disadvantage if the wraith is within line of sight, ending the effect on itself on a success.

Weakness to Sunlight – Passive: When the Wraith is spotlighted and exposed to sunlight, it marks 1 Stress and 1 HP.

Life Drain – Action: Spend a Fear: On a successful attack role, the target becomes Vulnerable until the end of the scene and loses 1 HP permanently until the next long rest.

Incorporeal Body – Passive: The wraith is resistant to physical damage.

Deathly Projection – Action: Spend 2 Fear: The wraith creates 3 duplicate specters of itself that appear in Close range of it. It can also turn invisible until it attacks, either before or after it creates the specters. The wraith regains HP equal to the damage inflicted by the specters. Any successful attack done by the Specters deal only half of the rolled the damage from the Damage Roll.

Discussion

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