Nossremerdim, Angel of Justice
Adversary overview
Now transformed, the thing that was Midre Mersson takes on a new destiny... and new, unfathomable power.
Manifests out of Director Midre Mersson’s body immediately after he dies.
Stat block
Standard attack
Features
Passives
-
Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Actions
-
Detonatestress 1
Mark a Stress to assemble a series of runes at detonate them at any point within Close range. Targets within Very Close range must succeed an Agility or Finesse reaction roll (18) or take 6d12+13 magic damage and mark a Stress.
-
Beam of Penancefear 3
Spend 3 Fear to make an attack roll against any number of targets in a line up to Very Far range. On a success, all targets must take 8d10+5 magic damage. For every PC that is hit, gain back one Fear.
-
Psychic Phalanxfear 3
Spend 3 Fear to send a wave of mind-shredding psychic magic out from the angel's position. All targets within Far range must succeed a Presence reaction roll (18). PCs of an Orderborne community have advantage.
On a success, they take no damage, but must mark 2 Stress. On a failure, they mark no Stress and take 8d4+8 magic damage.
Reactions
Motives & tactics
Experiences
- Conquest +3
- History +2
- Intimidation +3
Nossremerdim, Angel of Justice
Tier 4 solo
Now transformed, the thing that was Midre Mersson takes on a new destiny... and new, unfathomable power.
Motives & Tactics: Establish order, Punish dissent, Drive out
Difficulty: 20 | Thresholds: 37 / 68 | HP: 11 | Stress: 8
ATK: +7 | Runes of Order: Close | 4d10+9 mag Physical
Experience: Conquest +3, History +2, Intimidation +3
HP:
Stress:
Features
Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Detonate – Action: Mark a Stress to assemble a series of runes at detonate them at any point within Close range. Targets within Very Close range must succeed an Agility or Finesse reaction roll (18) or take 6d12+13 magic damage and mark a Stress.
Beam of Penance – Action: Spend 3 Fear to make an attack roll against any number of targets in a line up to Very Far range. On a success, all targets must take 8d10+5 magic damage. For every PC that is hit, gain back one Fear.
Psychic Phalanx – Action: Spend 3 Fear to send a wave of mind-shredding psychic magic out from the angel's position. All targets within Far range must succeed a Presence reaction roll (18). PCs of an Orderborne community have advantage. On a success, they take no damage, but must mark 2 Stress. On a failure, they mark no Stress and take 8d4+8 magic damage.
Nossremerdim, Angel of Justice
Manifests out of Director Midre Mersson’s body immediately after he dies.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Nossremerdim, Angel of Justice Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.