Skip to content

Nossremerdim, Angel of Justice

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

Now transformed, the thing that was Midre Mersson takes on a new destiny... and new, unfathomable power.

Manifests out of Director Midre Mersson’s body immediately after he dies.

Stat block

Tier
4
Type
Solo
Difficulty
20
HP
11
Stress
8
Attack mod
+7
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
37
Major Damage — Mark 2 HP Major
Mark 2 HP
68
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Runes of Order
Range: Close
Damage: 4d10+9 mag
Attack Mod: +7
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Detonate
    stress 1

    Mark a Stress to assemble a series of runes at detonate them at any point within Close range. Targets within Very Close range must succeed an Agility or Finesse reaction roll (18) or take 6d12+13 magic damage and mark a Stress.

  • Beam of Penance
    fear 3

    Spend 3 Fear to make an attack roll against any number of targets in a line up to Very Far range. On a success, all targets must take 8d10+5 magic damage. For every PC that is hit, gain back one Fear.

  • Psychic Phalanx
    fear 3

    Spend 3 Fear to send a wave of mind-shredding psychic magic out from the angel's position. All targets within Far range must succeed a Presence reaction roll (18). PCs of an Orderborne community have advantage.
    On a success, they take no damage, but must mark 2 Stress. On a failure, they mark no Stress and take 8d4+8 magic damage.

Reactions

Motives & tactics

Establish order Punish dissent Drive out

Experiences

  • Conquest +3
  • History +2
  • Intimidation +3

Nossremerdim, Angel of Justice

Tier 4 solo

Now transformed, the thing that was Midre Mersson takes on a new destiny... and new, unfathomable power.

Motives & Tactics: Establish order, Punish dissent, Drive out

Difficulty: 20 | Thresholds: 37 / 68 | HP: 11 | Stress: 8

ATK: +7 | Runes of Order: Close | 4d10+9 mag Physical

Experience: Conquest +3, History +2, Intimidation +3

HP:

Stress:

Features

Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Detonate – Action: Mark a Stress to assemble a series of runes at detonate them at any point within Close range. Targets within Very Close range must succeed an Agility or Finesse reaction roll (18) or take 6d12+13 magic damage and mark a Stress.

Beam of Penance – Action: Spend 3 Fear to make an attack roll against any number of targets in a line up to Very Far range. On a success, all targets must take 8d10+5 magic damage. For every PC that is hit, gain back one Fear.

Psychic Phalanx – Action: Spend 3 Fear to send a wave of mind-shredding psychic magic out from the angel's position. All targets within Far range must succeed a Presence reaction roll (18). PCs of an Orderborne community have advantage. On a success, they take no damage, but must mark 2 Stress. On a failure, they mark no Stress and take 8d4+8 magic damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.