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Noxious Cave Ogre

Adversaries Designed by Jazzmyne Kellogg

Adversary overview

A massive humanoid who sees all sapient life as food, this Ogre is diseased from foul vapors somewhere within the Plover Caves.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
8
Stress
3
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Club
Range: Very Close
Damage: D10+2
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

  • Foul Aura

    All creatures in Very Close range must succeed a Strength/Agility roll or become vulnerable to the noxious fumes for every turn in range.

Actions

  • Hail of Diarrhea
    stress 1

    Mark a stress to catch Ogre scat and hurl it all targets in front of the Ogre within far range. Make an attack against these targets. Success targets take d10+2 physical damage. If success against more than one target, GM gains fear.

Reactions

  • Digestive Overload

    At half health the Ogre's intestines becomes unstable. At the end of each turn roll a d6.1-2 Nothing happens3-4 Small gas ejection, All PCs in melee range take 1 damage.4-5 A massive fartquake, all creatures in Close range take 2d6 damage.

Motives & tactics

Bite off heads Feast Rip gas Throw enemies

Experiences

  • Throw +2

Noxious Cave Ogre

Tier 1 solo

A massive humanoid who sees all sapient life as food, this Ogre is diseased from foul vapors somewhere within the Plover Caves.

Motives & Tactics: Bite off heads, Feast, Rip gas, Throw enemies

Difficulty: 13 | Thresholds: 8/15 | HP: 8 | Stress: 3

ATK: +1 | Club: Very Close | D10+2 Physical

Experience: Throw +2

HP:

STRESS:

Features

Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Hail of Diarrhea - Action: Mark a stress to catch Ogre scat and hurl it all targets in front of the Ogre within far range. Make an attack against these targets. Success targets take d10+2 physical damage. If success against more than one target, GM gains fear.
Foul Aura - Passive: All creatures in Very Close range must succeed a Strength/Agility roll or become vulnerable to the noxious fumes for every turn in range.
Digestive Overload - Reaction: At half health the Ogre's intestines becomes unstable. At the end of each turn roll a d6.1-2 Nothing happens3-4 Small gas ejection, All PCs in melee range take 1 damage.4-5 A massive fartquake, all creatures in Close range take 2d6 damage.

Discussion

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