Octomonkeys
Adversary overview
Part monkey, part wither-corrupted vines, all malice.
Stat block
Standard attack
Features
Passives
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Minion (4)
The Minion is defeated when they take any damage. For every 4 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
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Agile Movement
Octomonkeys can move within Far range through any combination of running, leaping and climbing as part of an action.
Actions
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Group Attackfear 1
Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.
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Smash & Grabfear 1
Spend a Fear to have the Octomonkeys surge up to a target within Close range and attempt to steal a random item on their person. The target must make a successful Agility Reaction Roll to avoid the theft. If the theft is successful, the Octomonkeys automatically flee with their prize to Close distance from the target.
Reactions
Motives & tactics
Experiences
- Climbing +3
Octomonkeys
Tier 1 minion
Part monkey, part wither-corrupted vines, all malice.
Motives & Tactics: Prey on the weak, Eat meat, Spy
Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 1
ATK: +2 | Claws & Bite: Melee | 3 Physical
Experience: Climbing +3
HP:
STRESS:
Features
Octomonkeys
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Octomonkeys Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.