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Octomonkeys

Adversary overview

Part monkey, part wither-corrupted vines, all malice.

Stat block

Tier
1
Type
Minion
Difficulty
12
HP
1
Stress
1
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws & Bite
Range: Melee
Damage: 3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Minion (4)

    The Minion is defeated when they take any damage. For every 4 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

  • Agile Movement

    Octomonkeys can move within Far range through any combination of running, leaping and climbing as part of an action.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.

  • Smash & Grab
    fear 1

    Spend a Fear to have the Octomonkeys surge up to a target within Close range and attempt to steal a random item on their person. The target must make a successful Agility Reaction Roll to avoid the theft. If the theft is successful, the Octomonkeys automatically flee with their prize to Close distance from the target.

Reactions

Motives & tactics

Prey on the weak Eat meat Spy

Experiences

  • Climbing +3

Octomonkeys

Tier 1 minion

Part monkey, part wither-corrupted vines, all malice.

Motives & Tactics: Prey on the weak, Eat meat, Spy

Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: +2 | Claws & Bite: Melee | 3 Physical

Experience: Climbing +3

HP:

STRESS:

Features

Minion (4) - Passive: The Minion is defeated when they take any damage. For every 4 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.
Agile Movement - Passive: Octomonkeys can move within Far range through any combination of running, leaping and climbing as part of an action.
Smash & Grab - Action: Spend a Fear to have the Octomonkeys surge up to a target within Close range and attempt to steal a random item on their person. The target must make a successful Agility Reaction Roll to avoid the theft. If the theft is successful, the Octomonkeys automatically flee with their prize to Close distance from the target.

Discussion

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