Old Firm Guvnor
Cunning, Bully, Always in charge
Motives & Tactics: Business first, Hurt them until they negotiate, Ends justify the means
Cunning, Bully, Always in charge
This guy will get it done for his family at any cost to anyone else, ruthless, cunning and well connected. Always dressed in fine leather armour this is a knight of the lowliest order, a frontline organiser of the more brutal brand of organised crime.
Spend 2 Fear to spotlight the Leader and up to 1d6 allies within Far range.
Make 1 standard attack at 2 PCs within range
When this adversary makes a successful attack against a PC, you gain a Fear.
Spend a stress on a hit to a PC that marks at least 1 HP. That PC loses 1 HP each GM turn. This can be treated with an Instinct/Knowledge/Finesse action roll or by any ability that restores HP.
Tier 2 leader
Cunning, Bully, Always in charge
Motives & Tactics: Business first, Hurt them until they negotiate, Ends justify the means
Difficulty: 16 | Thresholds: 14/24 | HP: 7 | Stress: 5
ATK: +4 | Shade Razor Kukuri: Close | 2d10+2 Magical
Experience: Threaten +2, Discern Loyalty +2
HP:
STRESS:
Cunning, Bully, Always in charge
Motives & Tactics: Business first, Hurt them until they negotiate, Ends justify the means
This guy will get it done for his family at any cost to anyone else, ruthless, cunning and well connected. Always dressed in fine leather armour this is a knight of the lowliest order, a frontline organiser of the more brutal brand of organised crime.
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No subclasses available.
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