Ore Devil
Now injured, the hulking stone figure glows brightly with magic - unsettlingly familiar magic.
Motives & Tactics: Crush underfoot, Burn
Now injured, the hulking stone figure glows brightly with magic - unsettlingly familiar magic.
A now injured construct of stone found in Hollow Base, grafted through unknown means to the petrified head of a dead infernis.
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
An attack that would move the Ore Devil moves them one fewer range. (For example, Far becomes Close.)
Mark a Stress to attack a target within Far range. On a success, deal 2d10+4 physical damage and knock the target over. The target is Restrained until they succeed a Strength or Finesse roll using the Ore Devil's difficulty, or until the Ore Devil moves out of Very Close range with them.
When the Ore Devil takes Major damage, roll a d8. On a result of 6 or higher, the Ore Devil blasts torrents of flame out in all directions. All targets within Close range must succeed an Agility reaction roll or take 2d20+5 magic damage.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 2 solo
Now injured, the hulking stone figure glows brightly with magic - unsettlingly familiar magic.
Motives & Tactics: Crush underfoot, Burn
Difficulty: 15 | Thresholds: 13/28 | HP: 9 | Stress: 5
ATK: +4 | Flames of War: Close | 2d12+8 Magical
Experience: —
HP:
STRESS:
Now injured, the hulking stone figure glows brightly with magic - unsettlingly familiar magic.
Motives & Tactics: Crush underfoot, Burn
A now injured construct of stone found in Hollow Base, grafted through unknown means to the petrified head of a dead infernis.
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No subclasses available.
Answer any of the following, or create your own.
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