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Ossoorn, the Beckoning Tomb

Adversaries Designed by M.I.A.monk

Adversary overview

A colossus of darkness, heat, and negative space. They pierce tunnels through the dark, lure the unsuspecting into their maze, and call upon the restless memories of those buried beneath the earth

Stat block

Tier
2
Type
Colossus
Stress
6
Thresholds
18/29

Features

Passives

Actions

  • Buried Shadows
    fear 1

    Frightful shadows of the buried dead harry the characters, imploring them to give up and submit to the crushing earth. Spend a Fear to spotlight any segment and force all targets on that segment to make an Instinct Reaction Roll (14). On a failure, they lose a Hope and mark a Stress.

Reactions

  • Colossal Power

    When Ossoorn fails an attack, you gain a Fear.

  • Writhing Void

    Countdown (Loop 1d6). When this countdown triggers, Ossoorn rearranges their body and active limbs, carving out new space beneath the earth. All PCs within Ossoorn's form must make an Agility Reaction Roll (14) or be moved to a segment of your choice.

Motives & tactics

Entrap Disorient Inflict despair Isolate Lure into deadly traps

Experiences

  • Hope-Devouring +3

Ossoorn, the Beckoning Tomb

Tier 2 Colossus

A colossus of darkness, heat, and negative space. They pierce tunnels through the dark, lure the unsuspecting into their maze, and call upon the restless memories of those buried beneath the earth

Motives & Tactics: Entrap, Disorient, Inflict despair, Isolate, Lure into deadly traps

Size: 360 ft. long

Segments: 3 Ossoorn Main Shaft, 6 Ossoorn Tunnels, 1 Ossoorn Heart

Thresholds: 18/29 | Stress: 6

Experience: Hope-Devouring +3

STRESS:

Features

Buried Shadows - Action: Frightful shadows of the buried dead harry the characters, imploring them to give up and submit to the crushing earth. Spend a Fear to spotlight any segment and force all targets on that segment to make an Instinct Reaction Roll (14). On a failure, they lose a Hope and mark a Stress.
Colossal Power - Reaction: When Ossoorn fails an attack, you gain a Fear.
Writhing Void - Reaction: Countdown (Loop 1d6). When this countdown triggers, Ossoorn rearranges their body and active limbs, carving out new space beneath the earth. All PCs within Ossoorn's form must make an Agility Reaction Roll (14) or be moved to a segment of your choice.

Ossoorn Main Shaft (3)

Adjacent: Ossoorn Tunnels, Ossoorn Heart

Difficulty: 15 | HP: 1 | ATK: 0

Hellmouth: Very Far | 2d10+3 magical

Features

Invulnerable - Passive: This segment is immune to all damage.
Thrashing Chains - Action: Spend any number of Fear to attack a number of targets within this segment equal to the Fear spent. On a success, the target takes no damage but is Restrained and Vulnerable. The target can break free, clearing both conditions, with a successful Strength or Agility Roll.
Scalding Tomb - Action: Spend 2 Fear to make an attack against all PCs in this segment as the Hellmouth spews flame. On a success, the PCs take 2d20+5 magic damage and are Ignited until they’re extinguished with a successful Finesse Roll. While Ignited, the target takes 1d6 magic damage when they make an action roll.

Ossoorn Tunnels (6)

Adjacent: Ossoorn Main Shaft

Difficulty: 14 | HP: 3 | ATK: 0

Forgotten Bones: Melee | 2d8+3 physical

Features

Essentia-Powered - Passive: Veins of essentia run to a nexus at the end of each tunnel, animating the colossus. When this is destroyed, the tunnel limb goes dead and is functionally destroyed.
Crush - Action: Spend a Fear to force a target within that segment to make an Agility Reaction Roll. On a failure, the target must Mark a Stress and is Restrained. The target can break free with a successful Finesse Roll, or a Strength roll with advantage at the cost of 1d4 physical damage. On a success, the target must Mark a Stress.

Ossoorn Heart

Adjacent: Ossoorn Main Shaft

Difficulty: 16 | HP: 5 | ATK: 0

None: Melee | None physical

Features

Fatal - Passive: When the heart is destroyed, Ossoorn is defeated.
Heart of Hell - Passive: A PC who takes the spotlight within the Heart takes 1d8+2 points of direct magic damage as the heat slowly starts to boil them alive.
Weak Spot - Passive: The Heart is inaccessible until at least three Tunnels have been destroyed.

Discussion

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