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Peacekeeper

Adversaries Designed by Erazmas Crow

Adversary overview

The autonomous peace keeper troop. In duck egg blue, trimmed with silver plate, these automatons project the Arcology Wheel at the behest of the emperor of Peace.

Peacekeepers, the Arcology of peace was gifted 144 of these automatons. The command protocols rest with the emperor of Peace, who acts under the direction of the Arcology Wheel council.

Stat block

Tier
3
Type
Standard
Difficulty
18
HP
7
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
19
Major Damage — Mark 2 HP Major
Mark 2 HP
39
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Axe-Hammer
Range: Melee
Damage: 3d10+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

Actions

  • Aether Caster
    stress 1

    Tapping into their power core the peacekeeper makes a ranged magical attack out to far range, doing 3d10+4 direct damage on a hit.

  • Move as Unit
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

Reactions

Motives & tactics

Protect Evaluate Threat

Experiences

  • Tactical Expert +3

Peacekeeper

Tier 3 standard

The autonomous peace keeper troop. In duck egg blue, trimmed with silver plate, these automatons project the Arcology Wheel at the behest of the emperor of Peace.

Motives & Tactics: Protect, Evaluate Threat

Difficulty: 18 | Thresholds: 19 / 39 | HP: 7 | Stress: 5

ATK: +3 | Axe-Hammer: Melee | 3d10+4 Physical

Experience: Tactical Expert +3

HP:

Stress:

Features

Aether Caster – Action: Tapping into their power core the peacekeeper makes a ranged magical attack out to far range, doing 3d10+4 direct damage on a hit.

Move as Unit – Action: Spend 2 Fear to spotlight up to five allies within Far range.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.