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Phantea, A Case of Zoomies

Adversaries Designed by Yolda • Art by Reparatus Art

Adversary overview

A living piece of crockery, not dangerous by ill will but buy it's incapability to adapt to it's new size and strength

Phantea is a Tea Kettle possessed by a Ghost residing inside the body.
Leading up to the encounter try to hint more or less obvious that Phantea is not evil or violent by choice. Roleplay it playfull, not understanding that it’s size and weight threatens the people and objects around it.

This Collossus can be “defeated” as a social encounter. A party that manages to convince the Ghost to be more carefull or calm it’s “zoomies” down doesn’t have to resort to violence.

Comment: This is likely horribly bad balanced, as I have little experience. So feel free to give advice for a better version.

Stat block

Tier
1
Type
Colossus
Stress
3
Thresholds
12 / 24

Features

Passives

  • Too cute to hit

    When Phantea is attacked successfully you gain a Fear.

Actions

Reactions

Motives & tactics

Stampede Move Spew Tea

Experiences

Phantea, A Case of Zoomies

Tier 1 Colossus

A living piece of crockery, not dangerous by ill will but buy it's incapability to adapt to it's new size and strength

Motives & Tactics: Stampede, Move, Spew Tea

Size: around 30ft. diameter

Segments: 1 Body, 4 Legs, 1 Trunk, 1 Ghost in the Sh ... Kettle.

Thresholds: 12 / 24 | Stress: 3

Experience:

Stress:

Features

Too cute to hit – Passive: When Phantea is attacked successfully you gain a Fear.

Body

Adjacent: Legs

Difficulty: 15 | HP: 10 | ATK: 0

Whistle: Close | 1d4+2 magical

Features

Sugar Rush – Action: Spend a Fear to throw off foes. All creatures on Phantea must make a Strength Reaction Roll. Targets who fail fall to the ground and must mark a HP. Targets who succeed must mark a Stress.

Legs (4)

Adjacent: Body

Difficulty: 10 | HP: 4 | ATK: 0

Stampede: Very Close | 1d6+2 physical

Features

Scurry – Action: Spent 2 Fear to move up to Far range. Every unit in Phanteas path takes 2d8 physical damage

Chain (Legs) – Passive: When 2 of Phanteas Legs are destroyed it can only move up to Close Range. When 3 or more Legs are destroyed it can not move anymore.

Trunk

Adjacent: Body

Difficulty: 12 | HP: 4 | ATK: 0

Slam: Very Close | 1d10 physical

Features

Shower – Action: Spent a Stress to shower everyone in hot tea. Make an attack against all creatures in Far Range. Targets you succeed against take 1d10+3 magical damage and must mark a Stress.

Ghost in the Sh ... Kettle.

Adjacent: Body, Trunk

Difficulty: 14 | HP: 8 | ATK: 0

Spook: Melee | 1d4+1 magical

Features

When the Ghost is defeated (or calmed), the Phantea encounter is over. The Ghost can only be interacted with after a PC traversed from either a Leg to Body and inside the Kettles Lid oder through the Trunk.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.