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Phylax the Ascended

Adversaries Designed by Evelyn Evans

Adversary overview

The ascended form of the former Archmage of Haven.

The Ascended form of Archmage Phylax.

Stat block

Tier
3
Type
Solo
Difficulty
19
HP
12
Stress
6
Attack mod
+7
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
25
Major Damage — Mark 2 HP Major
Mark 2 HP
38
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Elemental Chaos
Range: Far
Damage: 3d10+8
Attack Mod: +7
Damage Type: Magical

Features

Passives

  • Magical Intervention

    Whenever Phylax the Ascended takes magical damage, reduce it by 1d12.

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Arcane Circle
    fear 2

    Spend two Fear. Choose a point within Far range. An arcane circle of glowing runes erupts in a Close area centred on that point. All targets in the area must succeed an Instinct Reaction Roll (20) or take 3d10+8 magical damage and become Restrained until the circle fades. On a success, they take half damage and are not Restrained.

    Any creature that starts its turn inside the circle or enters it takes 1d20 magical damage.

    The circle persists until a player rolls with Hope.

  • I Am Reality
    fear 1

    Choose a target within Far range. Spend a Fear to cause the magic around them to bend and warp.

    The target must succeed an Instinct Reaction Roll or become Entranced until they succeed on a Roll of their choosing to break free, describing how they do so. Start a Countdown (3) that ticks down each time the target makes an attempt to break free. If the Countdown reaches 0, they take 3d20 magical damage and become Vulnerable until they roll with Hope.

    Phylax can only have one Entranced target at a time.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Arcane Bomb

    When Phylax the Ascended marks their final HP, the Arcane Bomb environment activates.

Motives & tactics

Awe Intimidate Subdue Destroy

Experiences

  • The Very Fabric of Magic +3

Phylax the Ascended

Tier 3 solo

The ascended form of the former Archmage of Haven.

Motives & Tactics: Awe, Intimidate, Subdue, Destroy

Difficulty: 19 | Thresholds: 25 / 38 | HP: 12 | Stress: 6

ATK: +7 | Elemental Chaos: Far | 3d10+8 Magical

Experience: The Very Fabric of Magic +3

HP:

Stress:

Features

Magical Intervention – Passive: Whenever Phylax the Ascended takes magical damage, reduce it by 1d12.

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Arcane Circle – Action: Spend two Fear. Choose a point within Far range. An arcane circle of glowing runes erupts in a Close area centred on that point. All targets in the area must succeed an Instinct Reaction Roll (20) or take 3d10+8 magical damage and become Restrained until the circle fades. On a success, they take half damage and are not Restrained. Any creature that starts its turn inside the circle or enters it takes 1d20 magical damage. The circle persists until a player rolls with Hope.

I Am Reality – Action: Choose a target within Far range. Spend a Fear to cause the magic around them to bend and warp. The target must succeed an Instinct Reaction Roll or become Entranced until they succeed on a Roll of their choosing to break free, describing how they do so. Start a Countdown (3) that ticks down each time the target makes an attempt to break free. If the Countdown reaches 0, they take 3d20 magical damage and become Vulnerable until they roll with Hope. Phylax can only have one Entranced target at a time.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Arcane Bomb – Reaction: When Phylax the Ascended marks their final HP, the Arcane Bomb environment activates.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.