Phylax the Ascended
Adversary overview
The ascended form of the former Archmage of Haven.
The Ascended form of Archmage Phylax.
Stat block
Standard attack
Features
Passives
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Magical Intervention
Whenever Phylax the Ascended takes magical damage, reduce it by 1d12.
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Actions
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Arcane Circlefear 2
Spend two Fear. Choose a point within Far range. An arcane circle of glowing runes erupts in a Close area centred on that point. All targets in the area must succeed an Instinct Reaction Roll (20) or take 3d10+8 magical damage and become Restrained until the circle fades. On a success, they take half damage and are not Restrained.
Any creature that starts its turn inside the circle or enters it takes 1d20 magical damage.
The circle persists until a player rolls with Hope.
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I Am Realityfear 1
Choose a target within Far range. Spend a Fear to cause the magic around them to bend and warp.
The target must succeed an Instinct Reaction Roll or become Entranced until they succeed on a Roll of their choosing to break free, describing how they do so. Start a Countdown (3) that ticks down each time the target makes an attempt to break free. If the Countdown reaches 0, they take 3d20 magical damage and become Vulnerable until they roll with Hope.
Phylax can only have one Entranced target at a time.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
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Arcane Bomb
When Phylax the Ascended marks their final HP, the Arcane Bomb environment activates.
Motives & tactics
Experiences
- The Very Fabric of Magic +3
Phylax the Ascended
Tier 3 solo
The ascended form of the former Archmage of Haven.
Motives & Tactics: Awe, Intimidate, Subdue, Destroy
Difficulty: 19 | Thresholds: 25 / 38 | HP: 12 | Stress: 6
ATK: +7 | Elemental Chaos: Far | 3d10+8 Magical
Experience: The Very Fabric of Magic +3
HP:
Stress:
Features
Magical Intervention – Passive: Whenever Phylax the Ascended takes magical damage, reduce it by 1d12.
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Arcane Circle – Action: Spend two Fear. Choose a point within Far range. An arcane circle of glowing runes erupts in a Close area centred on that point. All targets in the area must succeed an Instinct Reaction Roll (20) or take 3d10+8 magical damage and become Restrained until the circle fades. On a success, they take half damage and are not Restrained. Any creature that starts its turn inside the circle or enters it takes 1d20 magical damage. The circle persists until a player rolls with Hope.
I Am Reality – Action: Choose a target within Far range. Spend a Fear to cause the magic around them to bend and warp. The target must succeed an Instinct Reaction Roll or become Entranced until they succeed on a Roll of their choosing to break free, describing how they do so. Start a Countdown (3) that ticks down each time the target makes an attempt to break free. If the Countdown reaches 0, they take 3d20 magical damage and become Vulnerable until they roll with Hope. Phylax can only have one Entranced target at a time.
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Arcane Bomb – Reaction: When Phylax the Ascended marks their final HP, the Arcane Bomb environment activates.
Phylax the Ascended
The Ascended form of Archmage Phylax.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Phylax the Ascended Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.