Skip to content

Pidgeot ((No. 18) Normal/Flying)

Adversaries Designed by Shield's Rest

Adversary overview

When hunting, it skims the surface of water at high speed to pick off unwary prey such as Magikarp.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Standard
Difficulty
15
HP
4
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Wing Attack
Range: Melee
Damage: 3d6+6 Flying Type Damage
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Hurricane
    fear 2

    Spend 2 Fear to create a Hurricane centered on a point within Far range. When you do, each target within Very Close rang of that spot must make a Reaction Roll (15). On a failure, the target takes 3D8+6 Flying Type damage and becomes Confused. On a success, the target takes half Flying Type damage only. Targets automatically fail if it's raining out. Targets gain advantage on their Reaction Roll if there is intense sunlight.

Actions

  • Tailwind
    fear 1

    Once per battle, you can spend a Fear to create a large tailwind behind you. When you do, you temporarily increase the evasion for your Pokémon and any ally Pokémon by 2. Additionally, movement is increased allowing boosted Pokémon to now move up to Far range instead of Close range.

  • Agility
    fear 1

    Spend a Fear to increase your Evasion Score by 2. This effect stacks and can be done 3 times per battle.

Reactions

Motives & tactics

Territorial Hunter Fast

Experiences

Pidgeot ((No. 18) Normal/Flying)

Tier 3 standard

When hunting, it skims the surface of water at high speed to pick off unwary prey such as Magikarp.

Motives & Tactics: Territorial, Hunter, Fast

Difficulty: 15 | Thresholds: 11 / 22 | HP: 4 | Stress: 5

ATK: +2 | Wing Attack: Melee | 3d6+6 Flying Type Damage Physical

Experience:

HP:

Stress:

Features

Tailwind – Action: Once per battle, you can spend a Fear to create a large tailwind behind you. When you do, you temporarily increase the evasion for your Pokémon and any ally Pokémon by 2. Additionally, movement is increased allowing boosted Pokémon to now move up to Far range instead of Close range.

Agility – Action: Spend a Fear to increase your Evasion Score by 2. This effect stacks and can be done 3 times per battle.

Hurricane – Passive: Spend 2 Fear to create a Hurricane centered on a point within Far range. When you do, each target within Very Close rang of that spot must make a Reaction Roll (15). On a failure, the target takes 3D8+6 Flying Type damage and becomes Confused. On a success, the target takes half Flying Type damage only. Targets automatically fail if it's raining out. Targets gain advantage on their Reaction Roll if there is intense sunlight.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.