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Pikachu ((No. 25) Electric)

Adversary overview

When several of these Pokémon gather, their electricity could build and cause lightning storms.

Evolves with a Thunder Stone.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
13
HP
3
Stress
4
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
12
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Thundershock
Range: Close
Damage: 2d6+4 Electric Type Damage
Attack Mod: 0
Damage Type: Magical

Features

Passives

Actions

  • Thunder Wave
    fear 1

    Spend a Fear, each target within Very Close range must succeed on a Reaction Roll (10). On a failure, the target becomes Paralyzed (See page 12 of the Daggerball pdf).

  • Nuzzle

    Make an Attack Roll against a target within Close range. On a success, deal 2d6 Electric Type damage to the target. You may Spend 2 Fear to temporarily Paralyze the target.

  • Quick Attack
    fear 1

    Spend a Fear to attack first, no matter what your Evasion score is. When you do, make an Attack Roll. On a success, you deal 1d4+2 Normal Type damage.

Reactions

Motives & tactics

Curious Blitz Attack Social Bonding

Experiences

Pikachu ((No. 25) Electric)

Tier 2 standard

When several of these Pokémon gather, their electricity could build and cause lightning storms.

Motives & Tactics: Curious, Blitz Attack, Social Bonding

Difficulty: 13 | Thresholds: 6/12 | HP: 3 | Stress: 4

ATK: 0 | Thundershock: Close | 2d6+4 Electric Type Damage Magical

Experience: —

HP:

STRESS:

Features

Thunder Wave - Action: Spend a Fear, each target within Very Close range must succeed on a Reaction Roll (10). On a failure, the target becomes Paralyzed (See page 12 of the Daggerball pdf).
Nuzzle - Action: Make an Attack Roll against a target within Close range. On a success, deal 2d6 Electric Type damage to the target. You may Spend 2 Fear to temporarily Paralyze the target.
Quick Attack - Action: Spend a Fear to attack first, no matter what your Evasion score is. When you do, make an Attack Roll. On a success, you deal 1d4+2 Normal Type damage.

Discussion

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