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Poliwhirl ((No. 61) Water)

Adversary overview

Capable of living in or out of water. When out of water, it sweats to keep its body slimy.

Evolves with a Water Stone.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Bruiser
Difficulty
13
HP
3
Stress
4
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bubble
Range: Very Close
Damage: 2d6+4 Water Type Damage
Attack Mod: 0
Damage Type: Physical

Features

Passives

Actions

  • Bubblebeam
    fear 2

    Spend 2 Fear to charge up Bubblebeam. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 2D8+6 Water Type damage

  • Hypnosis
    fear 1

    Spend a Fear to force a target within Close range to make a Reaction Roll (12). On a failure the target is temporarily put to sleep.

Reactions

  • Withdraw
    fear 1

    Twice per battle spend a Fear to lower the incoming attack's damage by 1 threshold.

Motives & tactics

Hydration Obsession Water Spouting Mobile

Experiences

Poliwhirl ((No. 61) Water)

Tier 2 bruiser

Capable of living in or out of water. When out of water, it sweats to keep its body slimy.

Motives & Tactics: Hydration Obsession, Water Spouting, Mobile

Difficulty: 13 | Thresholds: 9/18 | HP: 3 | Stress: 4

ATK: 0 | Bubble: Very Close | 2d6+4 Water Type Damage Physical

Experience: —

HP:

STRESS:

Features

Bubblebeam - Action: Spend 2 Fear to charge up Bubblebeam. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 2D8+6 Water Type damage
Hypnosis - Action: Spend a Fear to force a target within Close range to make a Reaction Roll (12). On a failure the target is temporarily put to sleep.
Withdraw - Reaction: Twice per battle spend a Fear to lower the incoming attack's damage by 1 threshold.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.