Skip to content

Princess Crumplehoof

Adversaries Designed by Hack Shack Gaming • Art by John Gronquist

Adversary overview

Just a tough little goat, with a penchant for climbing on furniture.

The well-loved mascot of the Wobbly Harpy bar is a tenacious goat with a craving for adventure.
Crumplehoof adores the Last Round table, with its many extremely climable walls, plentiful supply of stools and tables to stand upon, and a constant raging battle against the forces of evil to charge horns first into.

Stat block

Tier
1
Type
Standard
Difficulty
12
HP
6
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Headbutt
Range: Melee
Damage: 1d6+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Battle Bleat
    stress 1

    Crumplehoof marks a Stress to let out a resonant bleat that echoes through wood and bone. Allies within Close range gain Advantage on their next attack.

  • Queen's Gambit

    Crumplehoof moves up to close range into the same space as any Sitizen.

    When she does, she claims the Sitizen as her Mount, transforming both into Queen Crumplehoof. Any Hit Points or stress they have does not carry over to the new form, but remains tracked for when they return to their normal forms.

    Princess Crumplehoof and Queen Crumplehoof are treated as two separate creatures for resource tracking.

  • Inn-born Magic
    stress 1

    Mark a Stress to have Crumplehoof clear 1 hit point of damage.

Reactions

Evolutions

Motives & tactics

Playful Headbutts Climb Bleat Quest for Glory

Experiences

  • Pub Mascot +2
  • Perfect Balance +3

Princess Crumplehoof

Tier 1 standard

Just a tough little goat, with a penchant for climbing on furniture.

Motives & Tactics: Playful Headbutts, Climb, Bleat, Quest for Glory

Difficulty: 12 | Thresholds: 8/14 | HP: 6 | Stress: 4

ATK: +2 | Headbutt: Melee | 1d6+2 Physical

Experience: Pub Mascot +2, Perfect Balance +3

HP:

STRESS:

Features

Battle Bleat - Action: Crumplehoof marks a Stress to let out a resonant bleat that echoes through wood and bone. Allies within Close range gain Advantage on their next attack.
Queen's Gambit - Action: Crumplehoof moves up to close range into the same space as any Sitizen.

When she does, she claims the Sitizen as her Mount, transforming both into Queen Crumplehoof. Any Hit Points or stress they have does not carry over to the new form, but remains tracked for when they return to their normal forms.

Princess Crumplehoof and Queen Crumplehoof are treated as two separate creatures for resource tracking.

Inn-born Magic - Action: Mark a Stress to have Crumplehoof clear 1 hit point of damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.