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Queen Crumplehoof

Adversaries Designed by Hack Shack Gaming • Art by John Gronquist

Adversary overview

When Crumplehoof rides atop her noble animated barstool steed, she gains a regal aura which inspires her followers to great feats.

The magic of the Blessing has touched her, infusing her with a taste of nobility and power, which she has found herself equally fond of. When united with a Sitizen as her noble mount, they transform into a mighty new duo. Queen Crumplehoof rises a glorious, beer-stained figurehead on four legs and four more legs.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
8
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Kick
Range: Melee
Damage: 2d8 +4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Goat of Arms

    Queen Crumplehoof flies a brazen banner, which inspires any allies within Very Close range. Allies in this range have Advantage on any Reaction rolls.

Actions

  • Horns of Plenty
    stress 1

    Mark a Stress to have Queen Crumplehoof leap and charge, moving anywhere within Close range, picking up to 3 targets in her path. She makes one attack roll, doing 2d8+4 physical damage to any targets hit by the attack, and knocking them back to Far Range

Reactions

  • Goat Your Back
    stress 1

    When an ally within Close range is targeted, Queen Crumplehoof can mark a Stress to move to melee range of the ally and become the target of the attack instead, imposing Disadvantage on that attack.

  • Dethroned

    When Queen Crumplehoof takes Severe or greater damage, her mount is destroyed and she transforms back to ordinary ol’ Princess Crumplehoof.

Motives & tactics

Not-so-Playful Headbutts Be Queen of the Hill

Experiences

  • Inspiring Leader +3
  • Queen of the Hill +4

Queen Crumplehoof

Tier 2 solo

When Crumplehoof rides atop her noble animated barstool steed, she gains a regal aura which inspires her followers to great feats.

Motives & Tactics: Not-so-Playful Headbutts, Be Queen of the Hill

Difficulty: 15 | Thresholds: 12/22 | HP: 8 | Stress: 4

ATK: +4 | Kick: Melee | 2d8 +4 Physical

Experience: Inspiring Leader +3, Queen of the Hill +4

HP:

STRESS:

Features

Goat of Arms - Passive: Queen Crumplehoof flies a brazen banner, which inspires any allies within Very Close range. Allies in this range have Advantage on any Reaction rolls.
Horns of Plenty - Action: Mark a Stress to have Queen Crumplehoof leap and charge, moving anywhere within Close range, picking up to 3 targets in her path. She makes one attack roll, doing 2d8+4 physical damage to any targets hit by the attack, and knocking them back to Far Range
Goat Your Back - Reaction: When an ally within Close range is targeted, Queen Crumplehoof can mark a Stress to move to melee range of the ally and become the target of the attack instead, imposing Disadvantage on that attack.
Dethroned - Reaction: When Queen Crumplehoof takes Severe or greater damage, her mount is destroyed and she transforms back to ordinary ol’ Princess Crumplehoof.

Discussion

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