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Rag-Blood Cultist

Adversaries Designed by Abe Ellis • Art by Frontline Gaming

Adversary overview

Rag-Blood cultists are rune-carved, blood-marked devotees who act with cold ritual discipline, treating pain and violence as sacred tools rather than emotional acts.

Rag-Blood cultists don’t fight unless essential to their plans. When they do fight though, whether it’s in one of their ritual sites or over an objective for their twisted ways, they ambush opponents with deliberate recklessness, rushing into close quarters to bait spells and absorb punishment, knowing their blood-etched bodies resist magic until the moment of detonation. When wounded beyond recovery, they willingly trigger a violent ritual collapse, exploding in a burst of raw sorcery that scours everything nearby, turning their own death into a final weapon.

Stat block

Tier
1
Type
Standard
Difficulty
11
HP
4
Stress
3
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
12
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Daggers
Range: Melee
Damage: 1d6+1 physical
Attack Mod: +1
Damage Type: Physical

Features

Passives

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.

  • Human Fireball

    This creature explodes instantly dying and dealing magic damage to all targets within very close range. the damage is a number of d10 equal to the amount of HP that's been lost.

Reactions

  • Magic Resistance
    stress 1

    This adversary's difficulty becomes 13 when targeted by a spell.

Motives & tactics

Ambush Disposable Followers Pursue power through magic Bodies are a medium for magic Willing to sacrifice everything Fanatical Unreasonable

Experiences

  • Lurk +3

Rag-Blood Cultist

Tier 1 standard

Rag-Blood cultists are rune-carved, blood-marked devotees who act with cold ritual discipline, treating pain and violence as sacred tools rather than emotional acts.

Motives & Tactics: Ambush, Disposable Followers, Pursue power through magic, Bodies are a medium for magic, Willing to sacrifice everything, Fanatical, Unreasonable

Difficulty: 11 | Thresholds: 7/12 | HP: 4 | Stress: 3

ATK: +1 | Daggers: Melee | 1d6+1 physical Physical

Experience: Lurk +3

HP:

STRESS:

Features

Magic Resistance - Reaction: This adversary's difficulty becomes 13 when targeted by a spell.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.
Human Fireball - Action: This creature explodes instantly dying and dealing magic damage to all targets within very close range. the damage is a number of d10 equal to the amount of HP that's been lost.

Discussion

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