Skip to content

Riif Great White

Adversaries Designed by Teranon

Adversary overview

Shark people. Muscular, with strong jaws and rows of sharp teeth.

Almost like two standard Aven foot soldiers put together. Bristling with muscle, wielding a cruel weapon.

Stat block

Tier
2
Type
Bruiser
Difficulty
14
HP
7
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
23
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Brine Hatchet
Range: Very Close
Damage: 2d12+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • I've Got 'Em!

    Creatures Restrained by the Great White take double damage from attacks by other adversaries.

Actions

  • Detain
    stress 1

    Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.

  • Bite
    fear 1

    Spend a Fear to make an attack against a target within Very Close range. On a success, the target takes 4d4+4 physical damage and becomes Vulnerable until their next rest, or until they clear a HP.

Reactions

Motives & tactics

Pursue Bite Crush

Experiences

  • Seasoned Sea Killer +2
  • Local Knowledge +2

Riif Great White

Tier 2 bruiser

Shark people. Muscular, with strong jaws and rows of sharp teeth.

Motives & Tactics: Pursue, Bite, Crush

Difficulty: 14 | Thresholds: 13 / 23 | HP: 7 | Stress: 4

ATK: +4 | Brine Hatchet: Very Close | 2d12+3 Physical

Experience: Seasoned Sea Killer +2, Local Knowledge +2

HP:

Stress:

Features

Detain – Action: Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.

I've Got 'Em! – Passive: Creatures Restrained by the Great White take double damage from attacks by other adversaries.

Bite – Action: Spend a Fear to make an attack against a target within Very Close range. On a success, the target takes 4d4+4 physical damage and becomes Vulnerable until their next rest, or until they clear a HP.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.