Roy The Trickster
Roy is a buff, gray-furred rabbitfolk man with blue eyes using brass knuckles and utilizing shadow magic to isolate targets.
Motives & Tactics: Ambush, Conceal, Divide, Toy with
Roy is a buff, gray-furred rabbitfolk man with blue eyes using brass knuckles and utilizing shadow magic to isolate targets.
“I’m over here, I’m over there, I’m everywhere!” “A lot of people say slow and steady wins the race; I disagree.”
When the Shadow succeeds on a standard attack that has advantage, they deal 2d20 physical damage instead of their standard damage.
When at half health he is spotlighted anytime another adversary is spotlighted.
Become Hidden until after the Shadow’s next attack. Attacks made while Hidden from this feature have advantage.
Once at half health he can begin to feign escape and will do so at his next spotlight unless a player succeeds on an Agility roll to stop him. If he succeeds he will return to the battle to make one final petty attack while hidden and it will deal 4d20 damage. Once at 1/4 health he will try to escape for real.
Tier 2 skulk
Roy is a buff, gray-furred rabbitfolk man with blue eyes using brass knuckles and utilizing shadow magic to isolate targets.
Motives & Tactics: Ambush, Conceal, Divide, Toy with
Difficulty: 12 | Thresholds: 7/15 | HP: 4 | Stress: 3
ATK: +3 | Brass Knuckles: Melee | 2d6+3 Physical
Experience: Commandeer +3, Troublemaker +3
HP:
STRESS:
Roy is a buff, gray-furred rabbitfolk man with blue eyes using brass knuckles and utilizing shadow magic to isolate targets.
Motives & Tactics: Ambush, Conceal, Divide, Toy with
“I’m over here, I’m over there, I’m everywhere!” “A lot of people say slow and steady wins the race; I disagree.”
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.