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Roy The Trickster

Adversaries Designed by GoodBossfights • Art by David Rhodes or Hammertheshark

Adversary overview

Roy is a buff, gray-furred rabbitfolk man with blue eyes using brass knuckles and utilizing shadow magic to isolate targets.

“I’m over here, I’m over there, I’m everywhere!” “A lot of people say slow and steady wins the race; I disagree.”

Stat block

Tier
2
Type
Skulk
Difficulty
12
HP
4
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Brass Knuckles
Range: Melee
Damage: 2d6+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Backstab

    When the Shadow succeeds on a standard attack that has advantage, they deal 2d20 physical damage instead of their standard damage.

  • Bloodied

    When at half health he is spotlighted anytime another adversary is spotlighted.

Actions

  • Cloaked

    Become Hidden until after the Shadow’s next attack. Attacks made while Hidden from this feature have advantage.

Reactions

  • Trickster

    Once at half health he can begin to feign escape and will do so at his next spotlight unless a player succeeds on an Agility roll to stop him. If he succeeds he will return to the battle to make one final petty attack while hidden and it will deal 4d20 damage. Once at 1/4 health he will try to escape for real.

Motives & tactics

Ambush Conceal Divide Toy with

Experiences

  • Commandeer +3
  • Troublemaker +3

Roy The Trickster

Tier 2 skulk

Roy is a buff, gray-furred rabbitfolk man with blue eyes using brass knuckles and utilizing shadow magic to isolate targets.

Motives & Tactics: Ambush, Conceal, Divide, Toy with

Difficulty: 12 | Thresholds: 7/15 | HP: 4 | Stress: 3

ATK: +3 | Brass Knuckles: Melee | 2d6+3 Physical

Experience: Commandeer +3, Troublemaker +3

HP:

STRESS:

Features

Backstab - Passive: When the Shadow succeeds on a standard attack that has advantage, they deal 2d20 physical damage instead of their standard damage.
Cloaked - Action: Become Hidden until after the Shadow’s next attack. Attacks made while Hidden from this feature have advantage.
Bloodied - Passive: When at half health he is spotlighted anytime another adversary is spotlighted.
Trickster - Reaction: Once at half health he can begin to feign escape and will do so at his next spotlight unless a player succeeds on an Agility roll to stop him. If he succeeds he will return to the battle to make one final petty attack while hidden and it will deal 4d20 damage. Once at 1/4 health he will try to escape for real.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.