Rusted Vault Guardian Juggernaut
A 15-foot tall metallic construct with two bladed arms and a central magitech eye capable of firing a beam of deadly arcane energy.
Motives & Tactics: Beam Sweep, Defend Vault
Designed by
A 15-foot tall metallic construct with two bladed arms and a central magitech eye capable of firing a beam of deadly arcane energy.
A 15-foot tall metallic construct with two bladed arms and a central magitech eye capable of firing a beam of deadly arcane energy.
This Solo is based on the Tier 3 “Vault Guardians” from the System Reference Document. When scaling this adversary up to Tier 3 or 4, it becomes a “Vault Guardian Juggernaut” and loses the “Rusty Joints” feature.
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Whenever the Juggernaut makes a standard attack, roll 1d10. On a result of 1, the attack roll is at disadvantage.
Spend a Fear and describe how the Juggernaut begins charging its central eye. Start a Beam Charge Countdown (3) which advances by 1 when the Juggernaut takes the Charge Beam action. When the countdown triggers, the Juggernaut’s “head” begins to rotate and a deadly arcane beam fires from its eye; all targets within Close range must succeed on an Agility Reaction Roll (20) or take 2d20+4 magic damage.
Requires a Beam Charge Countdown to be active. Advance the Beam Charge Countdown by 1, or you can mark a Stress to advance it by 2.
Tier 2 solo
A 15-foot tall metallic construct with two bladed arms and a central magitech eye capable of firing a beam of deadly arcane energy.
Motives & Tactics: Beam Sweep, Defend Vault
Difficulty: 16 | Thresholds: 14/26 | HP: 10 | Stress: 5
ATK: +4 | Blade Arm: Very Close | 2d10+2 Physical
Experience: —
HP:
STRESS:
A 15-foot tall metallic construct with two bladed arms and a central magitech eye capable of firing a beam of deadly arcane energy.
Motives & Tactics: Beam Sweep, Defend Vault
A 15-foot tall metallic construct with two bladed arms and a central magitech eye capable of firing a beam of deadly arcane energy.
This Solo is based on the Tier 3 “Vault Guardians” from the System Reference Document. When scaling this adversary up to Tier 3 or 4, it becomes a “Vault Guardian Juggernaut” and loses the “Rusty Joints” feature.
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No subclasses available.
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