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Rusted Vault Guardian Juggernaut

Adversaries Designed by Rafe

Adversary overview

A 15-foot tall metallic construct with two bladed arms and a central magitech eye capable of firing a beam of deadly arcane energy.

A 15-foot tall metallic construct with two bladed arms and a central magitech eye capable of firing a beam of deadly arcane energy.
This Solo is based on the Tier 3 “Vault Guardians” from the System Reference Document. When scaling this adversary up to Tier 3 or 4, it becomes a “Vault Guardian Juggernaut” and loses the “Rusty Joints” feature.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
10
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Blade Arm
Range: Very Close
Damage: 2d10+2
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)
    fear 1

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Rusty Joints

    Whenever the Juggernaut makes a standard attack, roll 1d10. On a result of 1, the attack roll is at disadvantage.

Actions

  • Beam Sweep
    fear 1

    Spend a Fear and describe how the Juggernaut begins charging its central eye. Start a Beam Charge Countdown (3) which advances by 1 when the Juggernaut takes the Charge Beam action. When the countdown triggers, the Juggernaut’s “head” begins to rotate and a deadly arcane beam fires from its eye; all targets within Close range must succeed on an Agility Reaction Roll (20) or take 2d20+4 magic damage.

  • Charge Beam

    Requires a Beam Charge Countdown to be active. Advance the Beam Charge Countdown by 1, or you can mark a Stress to advance it by 2.

Reactions

Motives & tactics

Beam Sweep Defend Vault

Experiences

Rusted Vault Guardian Juggernaut

Tier 2 solo

A 15-foot tall metallic construct with two bladed arms and a central magitech eye capable of firing a beam of deadly arcane energy.

Motives & Tactics : Beam Sweep, Defend Vault

Difficulty : 16 | Thresholds : 14/26 | HP : 10 | Stress : 5

ATK : +4 | Blade Arm : Very Close | 2d10+2 Physical

Experience : —

HP :

STRESS :

Features

Relentless (2) - Passive : This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Rusty Joints - Passive : Whenever the Juggernaut makes a standard attack, roll 1d10. On a result of 1, the attack roll is at disadvantage.
Beam Sweep - Action : Spend a Fear and describe how the Juggernaut begins charging its central eye. Start a Beam Charge Countdown (3) which advances by 1 when the Juggernaut takes the Charge Beam action. When the countdown triggers, the Juggernaut’s “head” begins to rotate and a deadly arcane beam fires from its eye; all targets within Close range must succeed on an Agility Reaction Roll (20) or take 2d20+4 magic damage.
Charge Beam - Action : Requires a Beam Charge Countdown to be active. Advance the Beam Charge Countdown by 1, or you can mark a Stress to advance it by 2.

Discussion

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