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Sand Burrower

Adversaries Designed by Alexis Bouteille • Art by velvet_meadows

Adversary overview

A big giant sandworm

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
8
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
17
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Very Close
Damage: 2d12+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    The Burrower can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Earth Eruption
    stress 1

    Mark a Stress to have the Sandworm burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.

  • Deep Dive

    Sandworm makes jump and attack on melee range, on success deals d10 physical damage to everyone in range. Also, this terrain is now difficult, each move action on within Close range has to be done with Agility or Strength Reaction Roll to move up.

  • Sneek and swallow
    fear 1

    Sandworm sneek up and tries to swallow one player within far range, make Instinct reaction roll. On failed takes d8+2 damage and be swallowed up to belt, or take half damage. Swallowed characters has disadvantage to all rolls.

Reactions

Motives & tactics

Burrow Drag away Feed Reposition

Experiences

  • Tremor Sense +2

Sand Burrower

Tier 2 solo

Motives & Tactics: Burrow, Drag away, Feed, Reposition

Difficulty: 16 | Thresholds: 9/17 | HP: 8 | Stress: 3

ATK: +3 | Bite: Very Close | 2d12+2 Physical

Experience: Tremor Sense +2

HP:

STRESS:

Features

Relentless (2) - Passive: The Burrower can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Earth Eruption - Action: Mark a Stress to have the Sandworm burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.
Deep Dive - Action: Sandworm makes jump and attack on melee range, on success deals d10 physical damage to everyone in range. Also, this terrain is now difficult, each move action on within Close range has to be done with Agility or Strength Reaction Roll to move up.
Sneek and swallow - Action: Sandworm sneek up and tries to swallow one player within far range, make Instinct reaction roll. On failed takes d8+2 damage and be swallowed up to belt, or take half damage. Swallowed characters has disadvantage to all rolls.

Discussion

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