Sand Burrower
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Motives & Tactics: Burrow, Drag away, Feed, Reposition
A big giant sandworm
The Burrower can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Mark a Stress to have the Sandworm burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.
Sandworm makes jump and attack on melee range, on success deals d10 physical damage to everyone in range. Also, this terrain is now difficult, each move action on within Close range has to be done with Agility or Strength Reaction Roll to move up.
Sandworm sneek up and tries to swallow one player within far range, make Instinct reaction roll. On failed takes d8+2 damage and be swallowed up to belt, or take half damage. Swallowed characters has disadvantage to all rolls.
Tier 2 solo
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Motives & Tactics: Burrow, Drag away, Feed, Reposition
Difficulty: 16 | Thresholds: 9/17 | HP: 8 | Stress: 3
ATK: +3 | Bite: Very Close | 2d12+2 Physical
Experience: Tremor Sense +2
HP:
STRESS:
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Motives & Tactics: Burrow, Drag away, Feed, Reposition
A big giant sandworm
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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