Skip to content

Scatterer

Adversaries Designed by James Bratten • Art by Sandboy OC

Adversary overview

Small, chittering creatures born from the Hoarder’s garbage pile. These filthy scavengers overwhelm prey with numbers, claws, and teeth before retreating back into the trash.

From Dungeon Crawler Carl. “Cockroaches that have been baptized in rage and Monster Energy drinks. Like its smaller brethren, the Scatterer Brood Guardian is a giant bug who wants nothing more than to fuck you up. Unlike his little brother, these guys are dangerous.”

Stat block

Tier
1
Type
Minion
Difficulty
12
HP
1
Stress
1
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2
Attack Mod: -1
Damage Type: Physical

Features

Passives

  • Minion (3)

    The Minion is defeated when they take any damage. For every 3 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

Reactions

Motives & tactics

Swarm targets Distract prey Defend the Hoarder Retreat into garbage

Experiences

  • Scavenger +2
  • Trash Crawler +2

Scatterer

Tier 1 minion

Small, chittering creatures born from the Hoarder’s garbage pile. These filthy scavengers overwhelm prey with numbers, claws, and teeth before retreating back into the trash.

Motives & Tactics: Swarm targets, Distract prey, Defend the Hoarder, Retreat into garbage

Difficulty: 12 | Thresholds: 1 / 1 | HP: 1 | Stress: 1

ATK: -1 | Bite: Melee | 2 Physical

Experience: Scavenger +2, Trash Crawler +2

HP:

Stress:

Features

Minion (3) – Passive: The Minion is defeated when they take any damage. For every 3 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Group Attack – Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.