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Screecher Mutant

Adversary overview

A constantly screaming zombie, other zombies appear to be emboldened by his actions.

Stat block

Tier
2
Type
Leader
Difficulty
15
HP
3
Stress
3
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Gnaw
Range: Melee
Damage: 2d12+1
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Putrid Corpse

    Any living creature within close range of the mutant has their attack bonus, evasion, and thresholds decrease by 3.

Actions

  • Screech
    stress 1

    Mark a Stress to spotlight all allies within the scene.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Shadow In The Dark
    fear 2

    Spend 2 fear to make the Screecher and 2 Rotted Zombies with the Noxious Corpse passive appear at anytime within far range of the party. (Noxious Corpse is the same as Putrid corpse but with a 1 instead of a 3)

Evolutions

Motives & tactics

Screech

Experiences

Screecher Mutant

Tier 2 leader

A constantly screaming zombie, other zombies appear to be emboldened by his actions.

Motives & Tactics: Screech

Difficulty: 15 | Thresholds: 14/26 | HP: 3 | Stress: 3

ATK: +4 | Gnaw: Melee | 2d12+1 Physical

Experience: —

HP:

STRESS:

Features

Putrid Corpse - Passive: Any living creature within close range of the mutant has their attack bonus, evasion, and thresholds decrease by 3.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Shadow In The Dark - Reaction: Spend 2 fear to make the Screecher and 2 Rotted Zombies with the Noxious Corpse passive appear at anytime within far range of the party. (Noxious Corpse is the same as Putrid corpse but with a 1 instead of a 3)
Screech - Action: Mark a Stress to spotlight all allies within the scene.

Discussion

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